Reassurance

Over the weekend Mod MMG released a post on the RuneScape homepage discussing all the misconceptions surrounding bots, gold farmers, player demographics, as well as a few other things. It was a fascinating post and I encourage you to read it.

According to the released information it seems that bots are a thing of a past and gold farmers are quickly being shut down. He also posted a few graphs which I found very interesting but not satisfying. I feel like one of the biggest concerns regarding RuneScape is its popularity. While its been around for over 10 years, newer games have stepped up and are in competition with RuneScape.  The fact that part of the RuneScape community is corrupted and that a great handful have quit is frightening. That’s the reason why I wasn’t content with the graphs and information they gave us. So I decided to come up with my own graphs to better determine the current state of RuneScape as a company and a game.

 

All these graphs were created using Google Trends, a handy tool for showing the popularity of trending searches.

This first graph is comparing how many searches of RuneScape, World of Warcraft, and League of Legends have been made since 2004. 

globalsearchpop

RuneScape is blue, World of Warcraft is red, and League of Legends is represented in yellow.

So nothing a whole lot surprising there. Obviously  around 2005 World of Warcraft skyrocketed as the game was released February 11th, 2005. The reason why World of Warcraft became more popular over RuneScape was due to the advanced graphics and gameplay it had during its early years. Since then other MMO’s have replaced it, thus the drop. The RuneScape line is depressing, as you can tell it peaked in 2007 and then slowly dropped to an all time low in late 2013. While I’m sure it’ll never reach the popularity of WoW I’m willing to guess it’ll rise in the next 2 years. League of Legends really surprised me. I’m aware its a relatively new game but with all the hype surrounding it I would have guessed it would have surpassed WoW. However, at the pace in which LoL is going in I’m sure it will in the next 2 years.

Now that you have the overall picture of the placement which RuneScape has against its competitive counterparts lets look at details behind the game itself. Here I’ve created a graph comparing RuneScape bots, RuneScape money making, and buy RuneScape gold.

goldsearchpop

RuneScape bots is represented in blue, RuneScape money making in red, and buy RuneScape gold in yellow.

This graph I found to be very fascinating. Looking at the RuneScape bot’s line you can tell it started gaining popularity in late 2009 and by 2011 it reached its all time high (February 2011). Then after RuneScape initially addressed this issue it dropped, however once a work around was found for the first anti-bot measures it regained popularity (peaked again in March 2013). But look what happened next! The searches for RuneScape bot’s has nerfed since the improvements to the anti-bot measures, soon its going to reach an all time low. I just threw RuneScape money making in there for comparison, no big surprises there. For buy RuneScape gold I was surprised, I would have thought the searches would have been a lot higher. As you can tell by the graph buy RuneScape gold peaked along with RuneScape bots, the two graphs actually mimic each other very closely. To me this graph is very encouraging, its showing that bots are not being searched for as much and that buying RuneScape gold mimics along the path of RuneScape bot.

RuneScape bots may seem like a pretty big graphed line, however to put it in perspective I graphed both RuneScape bots and just RuneScape. 

goldvsgamepop

RuneScape bot is represented in blue and RuneScape is in red.

As you can see, compared with the actual game searches RuneScape bot is practically nonexistent.  This tells us that the vast majority of the player base does not know what bots are or if they do don’t have the desire to find out more information on them.

Lastly I graphed the overall game/community health. Searching for both RuneScape cheat and RuneScape hack, this is what I got.

gamehealthpop

RuneScape cheat is in blue while RuneScape hack is in red. 

This was a fun little graph to look over. In the middle years of RuneScape both search quarries peaked as the game became more desirable as well as easier to tamper with. However, at the turn of the decade both searches quickly dropped as the game environment got stronger and more foolproof.

mapgif

 

 

 

 

 

 

One more thing. The above map shows the countries (darker) that put out the most search quarries for RuneScape since 2004. Its a neat little gif and does a good job representing what countries and when were the most interested in RuneScape.

What To Get Out Of This?

So now that we have all that information what general conclusions can be made? Well, for one thing the popularity of RuneScape is sinking compared to current day market for free MMO games. However, the good news is that the health of the game is at its best. Bot searches have plummeted and no one is looking for RuneScape hacks/cheats for the game.

Overall, RuneScape has the capabilities to last another 10 years  especially so if they can get HTML5 up and running soon. Now we just have to wait and see!

 

 

 

My Decision

could have done Fate of the Gods on release, all I needed was a handful of Agility levels. But I didn’t do it. This is why:

I’m relatively a new member. Well, its been a year anyway, but I mainly focused on member skills. Which, looking back, is probably more important in the early months of membership than quests. However, I recently got the Milestone 60 cape and am only a couple million experience off Milestone 70. March was a total grind for me, the first weeks I pounded out 75 Divination (harder than it sounds) and the second half I spent on a clan Fletching competition. (Came in 4th with 5 million xp gained in a week, not bad with no Broads!) But now I’m sick of skills. I got enough to make decent money per hour and enough to get most quests done. So I’m going to quest through the spring, I’m in no means looking for the Quest Point cape but want to get closer.

The reason why I won’t be doing Fate of the Gods is mostly because I’ve  not completed Ritual of the Mahjarrat and I feel like I’ll be missing out alot on the plot if I don’t complete it. Also, I’m sick of only partially knowing all that juicy lore behind RuneScape and if I get RotM done I feel like that will fill in alot of gaps.

Anyway, this spring I’ll be focusing on questing and maybe some money making and also will be posting a whole lot more!

Fate of the Gods Stream Tomorrow!

On Monday, 3:00 PM CST, I shall be streaming the newest Grandmaster quest, Fate of the Gods, from beginning to end. My Twitch username is “Evillucario”, and a link to my profile is here.

Until then, see you there!

~ Evil Lucario

Why I Don’t Want 120 Capes

Level 120 capes have been a highly discussed topic pretty much ever since the release of Dungeoneering. It requires 104,273,167  experience in a skill to reach, as of now Dungeoneering is the only skill to acknowledge this  achievement. However, a recent poll has be released asking what players want, as of now the majority is voting for the 120 capes and looks like that will be the end result.

120 capes

Personally I’m not a big fan of the idea of 120 capes being added to the game, and here’s why. As of right now all skills are not fully expanded up until the 99 mark. For example, in mining pretty much the highest tier reward (besides the mastery cape) is mining Runite (requirement of 85). Many other skills are similar, having obsolete rewards in the upper 80s and 90s. While Jagex says they won’t be adding any in-game rewards for levels past 99, this is subject to change. Once players start working on levels past 99 they will want rewards (besides the 120 cape) along the way. I’m sure many people will request this. This will put pressure on Jagex to meet the needs of the more experienced players, and not so much on expanding the skill up to 99.

While this is all speculation and necessarily won’t happen something that will most certainly happen is lack of acknowledgement and prestige. As of right now 99 capes show that you have reached absolute mastery in that skill, regardless of any xp gained after the 99. However, with the introduction to 120 capes the 99 capes will lose most of its esteem. The 120 capes will replace the 99 capes in regards to showing absolute mastery in the skill. Its basically going to lower the 99 capes to the level of the milestone capes, showing that you’ve spent some time on the skill but haven’t absolutely mastered the skill.

Instead, Jagex needs to bring back the esteem in the 99 cape. One way of doing this is not developing the 120 capes, but also making the 99 capes more impressive. They’ve needed a graphical update ever since they have been released. Player made concept art for 99 capes have been surfacing lately and they all look great. If 99 capes look cooler and more impressive than they already do than that will bring back the value in them. In addition, reaching 99 in a skill has to have more of a reward. As of right now, reaching level 99 only unlocks the mastery cape in a skill, players should be getting topnoch, elite rewards for reaching level 99 not just an outdated cape.

Jagex has stated they are looking into refurbishing the rewards in skills, specifically in the upper levels, but as of now its not even in the release horizon. It could be another year until we see the first skills getting their rewards re-balanced.

So when voting for the 120 capes give it some thought, it has more of an effect on the game than one might think.

‘Scape Stories: Noob vs. The World Wakes

Of course we all remember the hyped up release of The World Wakes that came out early last March. Well I was a part of that bandwagon, I had just newly became a Member and was ready to put my F2P honed skills to the test. So I spent my bank on some Barrows armor, grabbed some food, and dived into something that was way above my head as all true noobs do.

I got into the quest and almost immediately I was faced with a boss fight, something I had no experience in. The toughest things I had killed prior were Reverants, hardly a challange with EoC mechanics. So when I stepped up to Kree with my full Barrows, duel dragon longswords, low 70s combat stats, and a inventory full of sharks, I had no idea what I was up against. Quickly I tanked through my food to die with hardly any damage done, not only did this happen once, but multiply times. Finally as my frustration built and my supplies dwindled I knew it was time to get serious. So I asked a long time friend who had been a Member for a long while what I could do to kill Kree. This in itself was a mistake, he was mostly a skiller and not so much a quester or bosser, so he told me the friendly advice of bringing along some Saradomin Brews. I hardly knew any of the stat boosting potions available so I made my way to the Grand Exchange and put in an offer for 50 Saradomin Brew flasks.

They went through so I grabbed a full inventory and headed off once more to Kree, little knowing what I had gotten myself further into. The fight started fine enough, I had discovered a  handy safespot that avoided most of the hurricanes he threw at me. With this problem out of the way it was just a matter of survival and DPS. However, quickly I saw a problem, I had no restore potions. Saradomin Brew potions heal 500 hp however, reduce all combat stats except for defense (which it boosts). Quickly my levels were plummeting but I was so close to a kill, but finally the potion nerfed all my skills down to 1 except for defense. I couldn’t even use most of my abilities as they all had combat requirements, so I was only relying on my auto attacks. At this point the fight was well over 10 minutes long and looked like it would last another 10 minutes as my auto attacks hardly dealt any damage because of the lowered stats, but the kill was insight with only a couple thousand lifepoints left.

So there I was, full Barrows, duel wielding dragon longswords (couldn’t afford anything else), spam eating Saradomin brews with all combat stats at level 1. However, finally, I finished off Kree. It was probably one of the most clutch and insane kills I have ever made, I literally held on by the skin of my teeth with no stats to support me for a near 15 minute kill.

Afterwards I did some more research and more or less blasted my way through the rest of the boss fights in the quest, I made sure to point out to my friend that I wouldn’t be needing anymore bossing advice as well. ;)

And naturally, I haven’t touched Saradomin Brews since (seriously, what purpose do they have?)

One of a Kind Stream!

Get it? A “one of a kind stream”? Eh… oh, fine.

Anyways, on Monday 9:00 AM CST, I will be streaming the soon-to-be released quest One of a Kind from beginning to end on Twitch. You can follow me on Twitch right here. However, since I focus on non-commentary streams, there will be no voices on my end.

Best regards,

~ Evil Lucario

March Madness

Some of the information below has not been officially confirmed.

March 4th, 2013 saw the world wake in Runescape, as the mega quest The World Wakes was released, drastically changing the world of Gielinor. A year later (I can’t believe its been a year) it looks like another groundbreaking March. Two huge quests are queued for release, One of a Kind and Fate of the Gods as well as other minor lore centered content. So lore masters, get ready, because its going to be another shattering March.

One of a Kind

The quest will chronicle the study of Hannibus, a dragon rider, by no one other than Mr. Mordaut, as well as uncovering Robert The Strong’s lost library.

This quest not only brings more lore about the Dragonkin but also new dragons to go with it. You can expect some awesome rewards, entailing Dragon rider armor, Dragon rider amulet, and of course access to the new dragons.

Although its a Grand Master quest the requirements for it are more on the forgiving side. Players will need 81 Magic, 74 Summoning,67 Dungeoneering, and 40 Divination. In terms of quests players will need to have completed A Tail of Two Cats, The World Wakes, King’s Ransom, and Missing, Presumed Death. 

This quest will tailor after the older fashion quests, which means more diverse traveling to complete the quest.  So get your teleports unlocked as you’ll most likely be traveling alot more than you would in recently released quests.

Fate of the Gods

This is the mother-load of quests, a massive Grandmaster quest set in the style of The World Wakes. Players will finally learn more of the dark lord Zaros as he seeks aid for a new body host for his soul to possess. A new environment will be released as well, Freneskae, the Mahjarrat homeworld. Expect to learn more about Zaros, the dragon riders, and the Elder Gods.

This is a Grandmaster quest and the requirements tailor after it as the players will need a grueling 75 Divination, 73 Agility, 79 Magic, 67 Summoning, and 76 Slayer. While the levels required for this quests are heavy, the quests requirements are a bit lighter as the player only needs to have completed Missing, Presumed Death. 

Rewards include a new environment to explore, more Zaros lore, as well as new abilities to unlock.

 

So get ready everyone, Zaros is set for return and the story behind the mystical dragon riders and dragonkin all this month.