It’s coming!

In under a month the gates leading to the Elf City will finally be opened and over a stretch of 2 updates the city will be fully released. Granted, its a massive 2 updates. With so many things to do, train, and explore it’s going to be overwhelming. But don’t worry! We’ll be here to shed some light on the update.

We’ll be writing up a massive guide to the city, best places to skill, cool locations to check out, and all the other little things you might overlook. So if you’re ever lost you know where to look!

Full List of Legacy’s Implementation and Changes

Today marks the release of Legacy, but alongside that comes some global changes to combat and the game in general. Here’s a full list with a brief description.

- New 138 Combat formula

The most noticeable of changes, this is a combat formula build around the pre-EoC combat formula and balancing Ranged and Magic’s contribution. Here’s the formula itself:

New 138 Formula

- Special attacks

Making a return since EoC’s release, these powerful attacks are only available from wielding a specific weapon and using the special attack, costing a specific amount of adrenaline (EoC) or special energy (Legacy). With their implementation comes the removal of weapon passives like godswords, but the specials will more than make up for the removed passives, so don’t panic sell that Saradomin godsword just yet!

- LP change

Instead of armor providing the majority of LP bonuses and Constitution providing 40 LP per level, your Constitution level now provides 100 LP per level and armor LP bonus is kept to a minimum. In fact, only tank armors above level 80 and Nex armor have an LP bonus. Worry not, however, as base max LP will only increase instead of decrease.

- Pre-EoC animations

This is a Legacy-only change, where those using Legacy sees pre-EoC animations. This is visible by all in the same world, indicating who’s using Legacy and who’s not except in EoC-only worlds.

Legacy Update #1

Speaking of…

- EoC/Legacy-only worlds

Some servers will be reclassified as EoC-only or Legacy-only worlds.

Legacy Update #2

- Replacement of critical chance for Strength bonus

All critical-giving bonuses on jewelry and capes are replaced with flat damage boosts. Weapons with critical chance like claws and Korasi’s sword are not getting anything back for their loss, however. “Critical” hit splats now occur if you hit 90%-100% of your max hit in EoC or your max hit in Legacy.

These damage boosts are much more potent than before’s boosts. For example, a full set of power armor will equal aout to 12.5% of the fastest weapons’s damage of that tier, instead of previously being 10%. The armor king of DPS, Void Knight robes, are (allegedly) buffed from 5% to 7.5% extra damage, which can be further increased through power boots.

Finally, abilities that relied on criticals are either slgihtly buffed as compensation or completely lost the effect without any added buffs. For example, instead of Slice giving a 10% bonus chance of hitting a critical hit on the next hit, simply became a harder hit on its own. More information will be below as we go through the ability changes.

Legacy Update #4

Before today…

Legacy Update #3


- Ability changes

Abilities are also getting reworked for the update. A full list of abilities that are getting changed up is as follows:

Slice: 110%

Wrack/Piercing Shot: 94%/125%

Sonic Wave: 157%

Needle Strike: 157% + 5% damage to next hit

Dazing Shot: 157%

Concentrated Blast: 75% + 82% + 89%

Fury: Same as Concentrated Blast, 5 second cooldown

Snipe: 125-219%, drops protection Prayers

Dragon Breath: Increased range (more reliable), drops protection Prayers

Deadshot: 188% + 313% bleed (same as Massacre with a faster recharge)

Wild Magic: 50-215% x 2

Snapshot: 100-120% + 100-210%

Cleave: 188%

Quake: 188%, bigger defense drain and also an invisible armor drain

Detonate: 6 seconds for maximum damage

Havoc: 125%, 5 second recharge, drops protection Prayers

Decimate: 188%, 7 second recharge

Flurry: 94% x 4

Sever: Debuff shortened to 5 seconds, recharge shortened to 15 seconds

Combust/Fragmentation Shot: 100-188%, x 2 damage if target moves from location

Punish: 94%/125%, recharge shortened to 3 seconds

Dismember: 100-188%, recharge shortened to 15 seconds

Slaughter: Hits 5 times

Overall, Melee is given a direct buff, Ranged stays mostly the same, and Magic is toned down a bit.

That’s all the changes made for today’s update. Hope you all have a great time using this mode!

~ Evil Lucario

Livid Farming and My Road to Completion

So lately, I’ve been doing a lot of Completionist cape related things. Just yesterday, I’ve finished up every single task diary within the game, checking off one of many tasks required for it.

As of now, this is all that is required for me to get my Completionist cape:



Now I’m actually planning on getting 120 Dungeoneering last, but I discovered that Livid Farm is best done before 99 in all stats since it gives ample Farming and Magic experience. So at the moment, I’m doing that.

jagexlauncher 2014-07-02 14-01-07-612

So far, I have three spells unlocked out of the eleven spells. and I’m planning on getting one spell per day, meaning I have over a week left of gameplay to finish up that spreads across over 32 remaining hours.

Ugh. Help me.


Legacy Mode Is….. Absurd.

Although I’m not a ten year veteran with a party hat, I’m happy to say I’ve been a player for over 5 years. And, while it isn’t really anything to boast about, I’ve been through quite a bit of the development of the game.

Though I didn’t complain about the old combat system I was more than happy to see the arrival of EoC and the changes to the combat system that happened thereafter (although of course there has been some rough times). Then suddenly, boom, Legacy Mode is coming to RuneScape. Wait what? Jagex is bringing back the combat which they worked so hard to remove a few years ago? Yes some would call that ‘Jagex logic’, but I wasn’t so sure. To be honest I thought it was a mistake. I liked EoC, others liked it, others hated it, but overall it worked. Now RuneScape is spending countless development hours working to restore a previous version of the combat system. To pretty much any gaming company this doesn’t make sense.

It wasn’t until the release of the beta when I finally saw the complete logic behind Legacy Mode. Jagex has outsmarted me once again.

But still… Legacy Mode is absurd.

1- RuneScape a few years ago spent countless hours working to completely, completely, overhaul and remake the combat system. Pretty much everything about it changed and the whole process threw the community into chaos. Some loved it. Some hated it. And others wrote death threats. However, a few years later the wounds have healed for most people and all the ‘Pre-EoC Petition Version 41251′ threads have dried up.

Then suddenly they announce and then poll a release of the older combat system. Basically they are making backward progress, working on a combat system they worked so hard to move away from. A combat system that didn’t make sense and didn’t flow well. But here it is end of June and its already in pre-release beta.

2- This update isn’t removing EoC. It’ll work side by side with the new combat system, allowing players to choose their preference of combat. The fact that both these combat systems will have to be balanced out to work with each other is absurd. Basically you’re trying to get a commercial level polished combat system to work with a completely outdated combat system from 3 years ago. People just don’t do that. Gaming companies don’t do this. Its almost comic, the entire idea behind this Legacy Mode and the way it’ll work.

3- Player Killing is back. That’s right, that little nitch of the game. The unspoken dos and don’ts of pking and its entire heritage is returning. I don’t fully understand some of these things, but certainly appreciate seeing them back in the game.

4- The absurdity of Legacy Mode is that…. its working, and working unbelievably well. This is the true craziness behind Legacy Mode, the most absurd, humorous, and relieving aspect behind it. Its working. Legacy Mode is working.

I look at the official RuneScape forums nearly everyday. Part of my responsibility I have in my clan is to try and find new members for the clan and encourage others to join. So I spend the majority of my time in the ‘Looking For Clan’ section of the forums. Most of the people who post in this section of the forums are either returning to the game after a lengthy period of time or just joined RuneScape as a new player. While not alot of traffic goes through this section of the forums, I get a special understanding of why people are returning to the game (or joining the game) which nearly everyone else is overlooking. And ever since about mid March more and more players are stating that they are returning to the game because of the Legacy Mode. Countless posts are saying this.

Then beta confirmed all of this. The other day I bumbled into the beta looking to just mess around with some special attacks and maybe relearn, just barely, pking. And I was met with a wall of overly enthusiastic players in Edgeville: buying, selling, spamming, trolling, scamming, it was the Edgeville of 4 years ago.

When pking left Edgeville with the release of EoC it left a huge empty hole. Something that only the players of that time will notice. Pretty much the entire purpose of that town was to serve players who looked to make bank and lose bank in the Wilderness. Player Killing in RuneScape is one of the most unique factors of the game. The mechanics and rewards/tribulations behind RuneScape pking is unmatched by any other game. When EoC was released the combat was way too fast paced for pking, it either made the fight extremely easy or extremely hard. Everyone lost interest.

But now, Legacy Mode is hoping to change that. And so far, its working. You really have to give props to Jagex; they realized the issue and then decided to fix it, even though it meant contradicting themselves. While I’ll probably rarely use it, I hope that Legacy Mode works for RuneScape outside of beta. And I hope that other players will realize the commitment Jagex made with this to the players.

Because while Legacy Mode is still absurd. It works and people love it.