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Elf City Guides Database

We’ve put together a detailed guides to the city to show you the best skilling spots, hidden content, as well efficiency training. Since this is a massive city its naturally a huge guide which covers everything you need to know, thus its been split into the different clans of the city. Below you’ll find links to each clan held in the city for further detail about them.

Still trying to get into the city? We got a guide for that too.


Miscellaneous Content & City Overview

Iorwerth (Melee & Slayer)

Cadarn (Ranged & Magic)

Trahaearn (Mining & Smithing)

Crwys (Farming & Woodcutting)


Coming November:

Ithell (Construction & Crafting)

Amlodd (Divination & Summoning)

Hefin (Agility & Prayer)

Meilyer (Dungeoneering & Herblore)

Smart Scaping: Crwys (Farming & Woodcutting)


Players can find the Crwys clan just east of the Tower of Voices.



One: Four Magic trees.

Two: Choking Ivy and farming shop.

Three: Bush and herb patch.

Four: Two Yew trees and a bank as well as Memoriam Crystal 08.

Five: Elder tree patch.

Six: A Spirit tree.

Seven: Crate containing Memoriam Crystal 02.

Voice of Seren

When the Voice of Seren is active in the Crwy clan players will receive the following buffs, as well as the city wide buffs.

  • Replaces all Bird’s Nest drops with Crystal Geodes (affected by Tree-Shaking Scrimshaw and Strung Rabbit’s Foot, does NOT require 94 Woodcutting).
  • Chance of attracting a Guthixian Butterfly while checking health of crops.
  • Chance of crops skipping growth stages.


Adding Elf City to your daily farm runs is highly profitable, as your crops have the chance of skipping growth stages. Players also have access to another Elder tree farming patch and a regular tree patch in the Trahaearn clan. To receive the of the Crwys title players are required to grow an Elder tree and successfully check its health.


In terms of Woodcutting, some of the best in the game can be found all within Elf City. Only a few clicks away players can find an almost never ending supply of Yew, Ivy, and Magic trees to chop. However, what really makes the deal is the bank chest right next to the woodcutting resources.


In addition to Woodcutting and Farming, players can unlock another Spirit Tree by talking to Glouron with 89 Farming (not boostable). Also Crwys contains 2 Memoriam Crystsals. Finally with 97 Thieving, players can pickpocket Crwys workers for seeds, Supercompost, Brawling Gloves (Firemaking/Woodcutting), as well as other universal loot from Elf workers.


See other Elf City Clan guides here.



Smart Scaping: Trahaearn (Mining & Smithing)


The Trahaearn clan in Elf City can be found immediately to the east upon entering the gates of the city.


One: Five Seren Stone deposits

Two: Eight Gem Rock deposits

Three: Eight Coal deposits, six Mithril deposits, two Runite deposits

Four: Eight Adamantite deposits

Five: Four anvils and one forge

Six: Crate containing Memoriam Crystal 07

Seven: One Tree patch

Low Level Mining

While the focus of Trahaearn is on high level mining, a few options exist for those in the lower levels. Coal mining is very efficient as the bank is closer than the deposit box at Living Rock Caverns and there are enough coal deposits to keep you constantly mining. Even if the player cannot access the Seren Stones they still have a chance of receiving Corrupt Ore while mining the other ores in the clan but only while the Voice of Seren is active. Another great mining option are the gem rocks. Anyone who has access to the city will have the ability to mine the gem rocks. Gem rocks can be very rewarding in more than just one way. Firstly, they provide an easy money source as players have the rare chance of mining an uncut Onyx. In addition, the rocks provide many Spirit Gems which are equipped in the pocket slot to save charms during Summoning training.

At exactly an hour of mining (with no Voice of Seren) this was my gatherings, note that my profit would have been tripled if I had received an Onyx.


In addition I received: 6 Spirit Emeralds, 14 Spirit Rubies, 17 Spirit Sapphires, 5 Spirit Diamonds, and 8 Spirit Dragonstones. I was filling my inventory around every 7 and a half minutes.

All in all, gem rocks aren’t very profitable if you don’t get lucky with an Onyx. However, they have the ability to save you countless charms while summoning.

High Level Mining

By far the biggest draw to the Trahaearn clan is the Seren Stones. Comparable to ivy for miners or Living Rock Caverns, these rocks offer effortless mining and are currently the best in the game for exp rates. While mining Seren Stones, players will receive Corrupt Ore, a stackable resource which can be ‘destroyed’ at a forge for smithing exp. Constantly receiving Corrupt Ore is not a guarantee, instead players will receive it around every two or three successful mines.

Upon mining 100 Corrupt Ore players will receive ‘of the Trahaearn’ tite.

At 99 Mining with a Dragon Pickax I’ve been getting almost exactly 200 Corrupt Ore per hour, regardless of the Voice of Seren. With the Voice of Seren active I received exactly 185k Mining exp, without the Voice of Seren players can expect to average between 100k-120k Mining exp an hour dependent on levels.

With full boost and double exp players can reach upwards of 400k Mining exp an hour! Making it by far the fastest method of training in the game.


Exactly 1,500 Corrupt Ore can be smithed per hour, granting a player 225k Smithing exp an hour or 270k Smithing exp if the Voice of Seren is active. This is a great option for Smithing if a player cannot afford other methods, however gathering the ore is slow but provides quality Smithing rates per hour.

After a player has destroyed 100 Corrupt Ore they can speak to Lady Trahaearn located at the Seren Stones to receive a Smithing lamp worth 50k exp.


Pick-pocketing from Trahaearn workers can grant players ores, smelted bars, Dwarven Stout, and Brawling Gloves (Smithing & Mining). These rewards are unique to the Trahaearn workers only.

See other Elf City Clan guides here.

Niche Equipment: Part 3

Welcome to Part 3 of Niche Equipment. Throughout the next month, there will be a post every Wednesday, up to a total of four editions of Niche Equiment. So without further ado, here comes the list.

  • Bane ammunition

Specialized ammunition designed for four specific monsters, these give a 30% accuracy boost and a 40%/25% damage boost for autoattacks and abilities respectively. The mosters affected by bane are dragons, abyssal demons, basilisks, and wallasakis. The latter two die easily enough without bane ammunition, but dragonbane and abyssalbane are worth talking about. Dragonbane with royal/Ascension crossbows ensure a 100% hitchance on the Queen Black Dragon and celestial dragons, even on the former’s Melee/Ranged resistant change.

A side note: attaching an offhand thrown weapon above level 60 (blisterwood stakes or Death Lotus darts) boosts bane’s damage above level 90 weapon damage with much higher accuracy. Since it stacks with demon slayer armor assuming abyssalbane, Ranged becomes the best style to use against abyssal demons, while dragonbane remains the best choice for dragons with ungodly accuracy and damage. You trade in a bit of distance to take advantage of it, but it’s a drop in the bucket compared to what you gain.

  • Spirit shields

Level 75 shields of all styles that require 75 Prayer and completion of Summer’s End, these shields have the single best damage reduction effect in the entire game. Being shields, they already provide a 7.5% damage reduction bonus, but it gets even better: they have a passive effect of reducing a further 30% of incoming damage. Unfortunately, that comes at the cost of draining your Prayer points by 6% of the unsoaked damage. In short, it means that if you normally get hit by a 1,000, counting damage reduction from armor and Defence levels, your spirit shield will soak it to 700 damage and drain 42 Prayer points. It all adds up over time, and can cause you to get killed at inopportune times.

Though the level 90 shields from Barrows: Rise of the Six can compete with them just fine, spirit shields just trump them in terms of general use. However, you cannot use Provoke with them on Legacy, so it’s a choice between utility and general survival. Also, the increased damage reduction does not work without the sufficient Prayer points and it drains Prayer fast, so use with caution.

  • Onyx bolts (e)

The most expensive ammunition in the game sitting above 8,800 gp (!!!), these are level 80 bolts with a special passive effect of healing 20% of damage you do randomly. Chances of it increases if you do the Elite Seers’ Village tasks. Though the upfront costs is high, remember that abilities don’t use ammunition, and unlike other enchanted bolts these effects work on abilities. Just be careful in using these for obvious reasons.

  • Vulnerability

One of the single most useful utility-based moves in the game, this spell curses the enemy to take a flat 10% extra damage from every attack for the next minute. To put that in perspective, dual Virtus becomes seismics in damage and seismics become a theoretical level 100 weapon. The true beauty of this is that everyone in a boss fight benefits from this hex. For a few seconds of casting, it means heavily ramped up damage from all party members.

That concludes Part 3 of Niche Equipment. See you next Wednesday for the finale!

How Degrading Equipment Works

Once players start to level up to the higher level ranges of 70 to even up to 90, they will start to learn to take care of their equipment.

Why? Gear degrading.

Barring some exceptions, every piece of gear above level 70 will degrade from a full charge to 0%, unusable in combat. They all have different ways of degrading however, and this will list them all in one package.

  • Standard degrading

This section covers all of the equipment with the standard usage and degrading rules in the game. These include:

- Torva, Pernix, and Virtus armor
– Drygore weaponry*, Ascension crossbows, seismic wand and singularity, and Noxious weapons
– Virtus wand and book
– Malevolent, vengeful, and merciless kiteshields

The standard rules is that they all last for 10 hours and when fully degraded become unusable and must be repaired before it can be used again. The rest of this section’s description  is standard for all remaining items and groups below unless stated otherwise in their sections.

Degrading also happens on death. If you’re equipping any of these items while dying and you fail to protect it, that item automatically loses 20% charges. However, if it was in your inventory when you died, that item does not degrade. As such, be mindful of what you protect and what not to protect if equipping multiple degradable items.

Once you reach 0% charge, you have two options to repair your gear:

1) Bob in Lumbridge
2) Armor stand in player-owned house

The second option is always the cheaper way, but getting an armor stand requires 55 Construction and a workshop in your house. However, in exchange for that requirement, repairment costs are lowered depending on your Smithing level, which scales up by 0.5% per level. For example, if you have 90 Smithing, repair costs are lowered by 45% (90 * 0.5 = 45), 99 Smithing = 49.5%, and etc.

* Alternatively, chitin scraps bought from the Grand Exchange or using damaged chitin dropped from exiled kalphites on anvils can be used on drygores to repair them, costing 100 scraps per 1% for the mainhand and 50 scraps per 1% for offhand, totaling 15,000 scraps for a full recharge of both weapons combined. Though this method is still not as cheap as 99 Smithing armor stand repairment, it’s still cheaper than Bob’s prices, so therefore at current prices of 176 gp per chitin, it’s best to use them to repair drygores before 83 Smithing.

  • Polypore armor

Polypore armor is made up of fungal, grifolic, and ganodermic armor at level 30, 60, and 75 respectively, They all degrade after 10 hours worth of use like normal, but unlike every other item here on this list, polypore armor turns into a different item after degraded to 0% – mycelium web armor. With a high enough Crafting level that depends on the item itself, you can attach either fungal, grifolic, or ganodermic flakes on the mycelium pieces to turn them into your desired armor piece again. You can even repair partly degraded armor with a fraction of flakes needed to create one from scratch.

  • Dungeoneering rewards

These are made up of two groups: gravite and chaotic.

Gravite are a set of level 55 free-to-play weapons that lasts for 10 hours. Chaotics are members-only level 80 weapons and shields that also last the same amount of time. Nothing too fancy here.

Once degraded as per normal, however, you cannot use it on an armor stand to repair it. Instead, you can take your degraded weapons to the reward trader in Daemonheim. Each recharge from 0% to 100% costs for gravite a choice of either 1,000,000 gp paid or 100,000 gp and 6,500 Dungeoneering tokens, and for chaotics either 2,000,000 gp paid or 200,000 gp and 20,000 tokens.

  • Royal crossbow and Zaryte bow

The royal crossbow and Zaryte bow are level 80 two-handed weapons, which both last for 10 hours of use. However, their repairment and usage differs from the standard rules, which is why these two get their own section.

The royal crossbow, instead of taking it to Bob or an armor stand, must be repaired with royal pieces bought from the Grand Exchange or looted from the Queen Black Dragon. Each piece used recharges by 25% and the same piece may be used consecutively. Currently, the cheapest piece is the royal torsion spring, so buy that. In the grand scheme of things however, they’re all roughly the same price – only differing by an extra 10,000 gp here or there. However, if its degraded to 0%, you must use all four different pieces on them

The Zaryte bow is almost the same as chaotics, but with different degrading. It can fire a total of 60,000 autoattacks. Notice how it’s autoattacks and not abilities. This means that if you use abilities all the time with the bow, you can make it last much longer than the normal 10 hours – with consistent ability use, it can last much longer than even 50 hours worth of combat!

  • Player-owned ports equipment

Player-owned ports gear is the umbrella term for Tetsu, Death Lotus, sea singer’s armor, the Reefwalker’s cape, and the Leviathan ring. They come in two flavors: inferior (tradable and sellable/buyable) and superior (untradable, but higher stats).

Inferior is standard degrading, but instead of being able to be repaired, it degrades to dust, meaning you’ll need to buy another set once yours goes kaput.

Superior is just like chaotics/etc, but it lasts for 12 hours instead of the normal 10. Not much to say here.

  • Level 90 Power armor

These are composed of the malevolent, sirenic, and tectonic armor, along their gloves of razorback gauntlets, Ascension grips, and celestial handwraps. They all degrade to dust, but thankfully it’s not too bad.

Each of these lasts for 60,000 hits taken from beginning to end (yes, even blocks count towards this). This means that if you’re in a combat situation where you’re largely ignored like DPS’ing Vorago or Kalphite King (not as much at KK however because of minion spawns), these pieces of gear can potentially last for a lifetime, extending to the 20-30 hour range or even 50!

Degrade on death is also tweaked. Instead of losing 20%, you only lose 10% of charges. However, losing these charges is still very expensive compared to other degrade-on-death items, so be careful using multiple ones.

  • Barrows equipment

Level 70 weapons and armor from the Barrows minigame, this lasts for roughly 15 hours in combat, which is a higher duration compared to almost every other degrading item.

If you die and fail to protect any Barrows item (even if it was in your inventory!), it will automatically degrade to 0% charge, so be careful if using multiple Barrows sets at once if hybridding. Fairly straightforward otherwise.

  • Ancient Warrior’s Equipment

Like ports gear, there are two versions, if named differently: corrupt and regular.

Corrupt equipment lasts a grand total of 15 minutes before degrading to dust. They do have fairly high levels, as they’re level 65 stats, but they’re completely worthless because of their short warranty.

Normal isn’t that much better. Lasting only an hour before disintegrating, they’re level 78 gear that has Strength bonuses, but they’re outclassed by inferior ports armor simply by virtue of usage.

If you die with these, they don’t degrade on death. However, in a dangerous PvP-situation, they turn into money, which varies depending on the piece dropped. That small benefit does not help their case, however. Avoid using this gear like the plague.

  • Crystal equipment

By equipment, I only mean the bow and shield for now. When attuned crystal weapons come out in Batch 2 of Prifddinas in November, this post will be updated to include them.

Anyway, the crystal bow is a level 70 shortbow that fires self-made arrows, up to a max of 2500 autoattacks before degrading to a tradable crystal seed. Because it only degrades on autoattacks and not abilities, just like the Zaryte bow, the crystal bow can last much longer than 10 hours or so, though not as much as the Zaryte.

The crystal shield is a level 70 Magic shield that, similar to the crystal bow, can take a maximum of 2500 hits before reverting to a crystal seed of its own. However, they don’t degrade on death, so they last a bit longer as a result.

These equipment are very limited, especially the shield, which is already outclassed by the much cheaper at 34k ward of subjugation. They’re a complete skip like Ancient Warrior’s Equipment until attuned crystal weaponry coming in November.

  • Scrimshaws and insignias

Combat pocket items that gives substantial boosts, scrimshaws come from ports and insignias Barbarian Assault with maxed out role of your choice.

Scrimshaws don’t degrade when attacking or getting hit; rather, they run on a timer that goes at the whim of a right-click in the worn equipment screen. You can turn scrimshaws off after at least 10 seconds of initially activating it.

Like the other ports items, there is an inferior and superior version. The inferior version’s timer lasts for 3 hours and superior, in conjunction with a better boost by approximately 30%, lasts 4 hours.

Degrading on death is much, much more penalizing than most other items, however. For both versions, they lose 1 hours of usage per death. In conjunction with both degrading to dust, this could put a major drain on your supplies if you forget too much.

Insignias don’t suffer any degrading on death penalties even when charged, however. Die with them equipped and they don’t suffer any repercussions at all.


That covers the topic of degrading. One final thing to note, however: if you’re fighting the Corporeal Beast, nothing about the degrade-on-death mechanics come to play for some strange reason. This means when fighting the Beast, your charges only go down within combat, so don’t worry about protecting the wrong item there.

Regardless, I hope this post taught you the mechanics of degrading armor and how they work. Be careful at combat and good luck!

Niche Equipment: Part 2

Welcome to Part 2 of Niche Equipment. Throughout the next month, there will be a post every Wednesday, up to a total of four editions of Niche Equiment. So without further ado, here comes the list.

  • Twisted bird/split dragontooth/demon horn necklaces

These Dungeoneering Prayer necklaces restore Prayer points for bones buried, with better bones unlocked through better necklaces and restoring more Prayer as a result. Twisted bird requires 30 Dungeoneering/Prayer and 8,500 tokens and can only bury normal bones and restore 50 Prayer points. Split dragontooth (60 Dungeoneering/Prayer and 17k tokens) moves up to include big bones and restore 100 points. Demon horn (90 Dungeoneering/Prayer and 35k tokens) caps off with adding dragon, ourg, and frost dragon bones and restore 150 points. This is very helpful for Slayer and almost all God Wars Dungeon to keep up a continuous supply of Prayer without taking a single sip of Prayer restore, if at all.

  • Ring of vigour

This ring, which requires 62 Dungeoneering/Attack and 50k tokens reduces all special attack costs by 10% and also allows 10% extra adrenaline to remain after using an ultimate. That extra adrenaline saved per second and minute means you can get more out of your adrenaline per boss fight. Not much to say here, fairly self-explanatory.

  • Amulet of zealots

A Dungeoneering reward that requires 48 Dungeoneering, Prayer, and 48k tokens, this boosts normal Prayers’ potency. With it equipped, Steel Skin, Ultimate Strength, Ultimate Reflexes, and its equivalents in Ranged and Magic go from a 6% boost to a whopping 16% boost. To compare, Turmoil and its equivalents only boost 10%. However, in doing this, you lose the benefits of Strength bonus on a different amulet and gain a pretty hefty negative Prayer bonus, which can drain at supplies more. Turmoil also carries the benefit of draining the opponent’s stat rating to further close the gap between zealots and Turmoil. Despite those negatives however, using a zealots for combat is still a very good choice for those without 95 Prayer, and can even slightly edge over Turmoil if Soul Split is not viable to use and/or the target is immune to Turmoil drains due to higher accuracy from the better Prayer boosts.

That concludes this week’s Niche Equipment. Come back next Wednesday for more!

~Evil Lucario