Shadow Over Ashdale Stream Tomorrow!

As the newest quest Shadow Over Ashdale is released tomorrow, I will be hosting another stream of it on 14:50 CST. You can access my Twitch profile right here!

Until then, see you at a later date, and have fun at the stream!

~ Evil Lucario

Smart Scaping: Your First Chaotic

Welcome to a monthly edition of RuneScape guides called Smart Scaping, where me and Ar-Kelvar alternate each month uploading an offical, in depth guide. Anyways, sit back and enjoy the guide.

Once upon a time, Chaotic weaponry were the best in their respective slots in combat. Nowadays, they’re degraded to second-best (third for a certain pair), but they’re still worth buying, in my eyes.

But which Chaotic to buy first? Well, that’s where this post comes in.


Here’s a no-brainer, for the most part. For Melee, there are dual-rapiers, longswords, and claws. Now the rapiers and longswords, both mainhand and offhand together, costs 300k tokens, enough for 3 million Dungoneering experience. The claws, in total, only costs 200k tokens, which, by comparison, is only 2 million Dungeoneering experience. To pay off for the lower cost of tokens, it requires dragon claws from the Grand Exchange, which costs 2m for a set, give or take. 2m is nothing compared to 100k tokens in my eyes, so if you’re going the dual-wielding option, claws are best. Plus, the claws’ critical bonus makes it out-damage the rapiers and longswords over a long period of time.

The other big contender, however, is the Chaotic maul. This costs only 200k tokens with no other external cost, making it a cheap alternative to claws. However, when comparing both claws and the maul, claws still come out on top… in most practical situations. This is because dual-wielding abilities, for the most part, are much better than two-handed abilities. For example, claws have access to both Destroy and Flurry to replace both Hurricane and Quake. Destroy does a lot of damage to a single target, stunning for 6 seconds in top of it. Flurry is an Area of Effect (AoE) attack, similar to Hurricane and Quake, except that Flurry does much more damage than BOTH Hurricane and Quake combined. However, the maul does have a handy basic ability in the form of Smash, which disables protection prayers on your opponent in PvP. On ultimates, though, Pulverise for two-handers is very useful for cutting down damage from various bosses like Corporeal Beast, God Wars Dungeon, and others such bosses. Meteor Strike is worthless compared to Overpower though, thanks to its lesser maximum hit and arbitrary 50% LP above limit. On dual-wielding, you’ve got both Massacre and Frenzy. Massacre isn’t too good, only dealing as much as Overpower, and Frenzy is only a slightly stronger version of Destroy that hits all enemies on the square in front of you and doesn’t stun. All and all, the ultimates doesn’t help much, though Pulverise is a great ultimate compared to the other style-specific ones.

In the end, you’ve got a choice: if you want to perform moderately well at PvM with the loss of Destroy and Flurry but do well in PvP with Smash, it’s the maul. If you feel like maximizing damage output under a short amount of time, claws are the best way to go.


This is the set of Chaotics that got the short-end of the stick with EoC mechanics. Dual Chaotic crossbows cost 300k tokens in total. However, outside of Dungeoneering, there are two other level 80 Ranged weapons at greater availability: the Zaryte bow and royal crossbow. The Zaryte bow can be freely purchased on the Grand Exchange for around ~80m, while the royal crossbow can be made by doing the quest Song from the Depths, getting the coral crossbow, buying the royal crossbow pieces from the Grand Exchange for 2m in total, then forging it together and taking it to a Queen Black Dragon fight to complete it (though it also does require 70 Smithing and 60 Summoning).

Not to mention, there’s barely much difference between two-hands and dual-wielding in Ranged. Dazing Shot and Needle Strike both do the same amount of damage, but Dazing Shot causes your target’s next attack to be 10% less accurate and Needle Strike gives your next shot a flat 10% critical chance increase chance. The critical chance Needle Strike gives does make it hit harder than Dazing Shot, but overall, there’s not much of a gap compared to two-handers and dual-wielding for Melee. Also, the two ultimates Incendiary Shot and Unload, two abilities rarely used anyway, both hold very

All and all, it’s not terrible, especially since you can use the mainhand crossbow in tandem with a shield, but they’re simply outclassed in terms of damage and availability. Go for these as your very last pieces of Dungeoneering equipment.


Now this is where it’s at.

The Chaotic staff is one of the best Chaotics to get; perhaps even the best. The most easily accessable level 80 Magic weapon for most (the Virtus wand and book, the staff’s level 80 cousins, costs around 130m for a set), it’s also most likely to be the chaotic to stick with the most due to the inane cost of seismics.

Final Words

So comparing the maul, claws, and staff, the chaotic staff is probably the first chaotic you should get first. Since the other high-leveled Magic alternatives are expensive, the chaotic staff will serve you longer than the other alternatives. Afterwards, however, comes the maul and claws. Like I said in the Melee section, it all comes down to if you PvP or PvM more.

Hope this helps you in choosing your first chaotic. I’ll see you another time.

~ Evil Lucario


Over the weekend Mod MMG released a post on the RuneScape homepage discussing all the misconceptions surrounding bots, gold farmers, player demographics, as well as a few other things. It was a fascinating post and I encourage you to read it.

According to the released information it seems that bots are a thing of a past and gold farmers are quickly being shut down. He also posted a few graphs which I found very interesting but not satisfying. I feel like one of the biggest concerns regarding RuneScape is its popularity. While its been around for over 10 years, newer games have stepped up and are in competition with RuneScape.  The fact that part of the RuneScape community is corrupted and that a great handful have quit is frightening. That’s the reason why I wasn’t content with the graphs and information they gave us. So I decided to come up with my own graphs to better determine the current state of RuneScape as a company and a game.


All these graphs were created using Google Trends, a handy tool for showing the popularity of trending searches.

This first graph is comparing how many searches of RuneScape, World of Warcraft, and League of Legends have been made since 2004. 


RuneScape is blue, World of Warcraft is red, and League of Legends is represented in yellow.

So nothing a whole lot surprising there. Obviously  around 2005 World of Warcraft skyrocketed as the game was released February 11th, 2005. The reason why World of Warcraft became more popular over RuneScape was due to the advanced graphics and gameplay it had during its early years. Since then other MMO’s have replaced it, thus the drop. The RuneScape line is depressing, as you can tell it peaked in 2007 and then slowly dropped to an all time low in late 2013. While I’m sure it’ll never reach the popularity of WoW I’m willing to guess it’ll rise in the next 2 years. League of Legends really surprised me. I’m aware its a relatively new game but with all the hype surrounding it I would have guessed it would have surpassed WoW. However, at the pace in which LoL is going in I’m sure it will in the next 2 years.

Now that you have the overall picture of the placement which RuneScape has against its competitive counterparts lets look at details behind the game itself. Here I’ve created a graph comparing RuneScape bots, RuneScape money making, and buy RuneScape gold.


RuneScape bots is represented in blue, RuneScape money making in red, and buy RuneScape gold in yellow.

This graph I found to be very fascinating. Looking at the RuneScape bot’s line you can tell it started gaining popularity in late 2009 and by 2011 it reached its all time high (February 2011). Then after RuneScape initially addressed this issue it dropped, however once a work around was found for the first anti-bot measures it regained popularity (peaked again in March 2013). But look what happened next! The searches for RuneScape bot’s has nerfed since the improvements to the anti-bot measures, soon its going to reach an all time low. I just threw RuneScape money making in there for comparison, no big surprises there. For buy RuneScape gold I was surprised, I would have thought the searches would have been a lot higher. As you can tell by the graph buy RuneScape gold peaked along with RuneScape bots, the two graphs actually mimic each other very closely. To me this graph is very encouraging, its showing that bots are not being searched for as much and that buying RuneScape gold mimics along the path of RuneScape bot.

RuneScape bots may seem like a pretty big graphed line, however to put it in perspective I graphed both RuneScape bots and just RuneScape. 


RuneScape bot is represented in blue and RuneScape is in red.

As you can see, compared with the actual game searches RuneScape bot is practically nonexistent.  This tells us that the vast majority of the player base does not know what bots are or if they do don’t have the desire to find out more information on them.

Lastly I graphed the overall game/community health. Searching for both RuneScape cheat and RuneScape hack, this is what I got.


RuneScape cheat is in blue while RuneScape hack is in red. 

This was a fun little graph to look over. In the middle years of RuneScape both search quarries peaked as the game became more desirable as well as easier to tamper with. However, at the turn of the decade both searches quickly dropped as the game environment got stronger and more foolproof.








One more thing. The above map shows the countries (darker) that put out the most search quarries for RuneScape since 2004. Its a neat little gif and does a good job representing what countries and when were the most interested in RuneScape.

What To Get Out Of This?

So now that we have all that information what general conclusions can be made? Well, for one thing the popularity of RuneScape is sinking compared to current day market for free MMO games. However, the good news is that the health of the game is at its best. Bot searches have plummeted and no one is looking for RuneScape hacks/cheats for the game.

Overall, RuneScape has the capabilities to last another 10 years  especially so if they can get HTML5 up and running soon. Now we just have to wait and see!




My Decision

could have done Fate of the Gods on release, all I needed was a handful of Agility levels. But I didn’t do it. This is why:

I’m relatively a new member. Well, its been a year anyway, but I mainly focused on member skills. Which, looking back, is probably more important in the early months of membership than quests. However, I recently got the Milestone 60 cape and am only a couple million experience off Milestone 70. March was a total grind for me, the first weeks I pounded out 75 Divination (harder than it sounds) and the second half I spent on a clan Fletching competition. (Came in 4th with 5 million xp gained in a week, not bad with no Broads!) But now I’m sick of skills. I got enough to make decent money per hour and enough to get most quests done. So I’m going to quest through the spring, I’m in no means looking for the Quest Point cape but want to get closer.

The reason why I won’t be doing Fate of the Gods is mostly because I’ve  not completed Ritual of the Mahjarrat and I feel like I’ll be missing out alot on the plot if I don’t complete it. Also, I’m sick of only partially knowing all that juicy lore behind RuneScape and if I get RotM done I feel like that will fill in alot of gaps.

Anyway, this spring I’ll be focusing on questing and maybe some money making and also will be posting a whole lot more!

Fate of the Gods Stream Tomorrow!

On Monday, 3:00 PM CST, I shall be streaming the newest Grandmaster quest, Fate of the Gods, from beginning to end. My Twitch username is “Evillucario”, and a link to my profile is here.

Until then, see you there!

~ Evil Lucario

Why I Don’t Want 120 Capes

Level 120 capes have been a highly discussed topic pretty much ever since the release of Dungeoneering. It requires 104,273,167  experience in a skill to reach, as of now Dungeoneering is the only skill to acknowledge this  achievement. However, a recent poll has be released asking what players want, as of now the majority is voting for the 120 capes and looks like that will be the end result.

120 capes

Personally I’m not a big fan of the idea of 120 capes being added to the game, and here’s why. As of right now all skills are not fully expanded up until the 99 mark. For example, in mining pretty much the highest tier reward (besides the mastery cape) is mining Runite (requirement of 85). Many other skills are similar, having obsolete rewards in the upper 80s and 90s. While Jagex says they won’t be adding any in-game rewards for levels past 99, this is subject to change. Once players start working on levels past 99 they will want rewards (besides the 120 cape) along the way. I’m sure many people will request this. This will put pressure on Jagex to meet the needs of the more experienced players, and not so much on expanding the skill up to 99.

While this is all speculation and necessarily won’t happen something that will most certainly happen is lack of acknowledgement and prestige. As of right now 99 capes show that you have reached absolute mastery in that skill, regardless of any xp gained after the 99. However, with the introduction to 120 capes the 99 capes will lose most of its esteem. The 120 capes will replace the 99 capes in regards to showing absolute mastery in the skill. Its basically going to lower the 99 capes to the level of the milestone capes, showing that you’ve spent some time on the skill but haven’t absolutely mastered the skill.

Instead, Jagex needs to bring back the esteem in the 99 cape. One way of doing this is not developing the 120 capes, but also making the 99 capes more impressive. They’ve needed a graphical update ever since they have been released. Player made concept art for 99 capes have been surfacing lately and they all look great. If 99 capes look cooler and more impressive than they already do than that will bring back the value in them. In addition, reaching 99 in a skill has to have more of a reward. As of right now, reaching level 99 only unlocks the mastery cape in a skill, players should be getting topnoch, elite rewards for reaching level 99 not just an outdated cape.

Jagex has stated they are looking into refurbishing the rewards in skills, specifically in the upper levels, but as of now its not even in the release horizon. It could be another year until we see the first skills getting their rewards re-balanced.

So when voting for the 120 capes give it some thought, it has more of an effect on the game than one might think.

‘Scape Stories: Noob vs. The World Wakes

Of course we all remember the hyped up release of The World Wakes that came out early last March. Well I was a part of that bandwagon, I had just newly became a Member and was ready to put my F2P honed skills to the test. So I spent my bank on some Barrows armor, grabbed some food, and dived into something that was way above my head as all true noobs do.

I got into the quest and almost immediately I was faced with a boss fight, something I had no experience in. The toughest things I had killed prior were Reverants, hardly a challange with EoC mechanics. So when I stepped up to Kree with my full Barrows, duel dragon longswords, low 70s combat stats, and a inventory full of sharks, I had no idea what I was up against. Quickly I tanked through my food to die with hardly any damage done, not only did this happen once, but multiply times. Finally as my frustration built and my supplies dwindled I knew it was time to get serious. So I asked a long time friend who had been a Member for a long while what I could do to kill Kree. This in itself was a mistake, he was mostly a skiller and not so much a quester or bosser, so he told me the friendly advice of bringing along some Saradomin Brews. I hardly knew any of the stat boosting potions available so I made my way to the Grand Exchange and put in an offer for 50 Saradomin Brew flasks.

They went through so I grabbed a full inventory and headed off once more to Kree, little knowing what I had gotten myself further into. The fight started fine enough, I had discovered a  handy safespot that avoided most of the hurricanes he threw at me. With this problem out of the way it was just a matter of survival and DPS. However, quickly I saw a problem, I had no restore potions. Saradomin Brew potions heal 500 hp however, reduce all combat stats except for defense (which it boosts). Quickly my levels were plummeting but I was so close to a kill, but finally the potion nerfed all my skills down to 1 except for defense. I couldn’t even use most of my abilities as they all had combat requirements, so I was only relying on my auto attacks. At this point the fight was well over 10 minutes long and looked like it would last another 10 minutes as my auto attacks hardly dealt any damage because of the lowered stats, but the kill was insight with only a couple thousand lifepoints left.

So there I was, full Barrows, duel wielding dragon longswords (couldn’t afford anything else), spam eating Saradomin brews with all combat stats at level 1. However, finally, I finished off Kree. It was probably one of the most clutch and insane kills I have ever made, I literally held on by the skin of my teeth with no stats to support me for a near 15 minute kill.

Afterwards I did some more research and more or less blasted my way through the rest of the boss fights in the quest, I made sure to point out to my friend that I wouldn’t be needing anymore bossing advice as well. ;)

And naturally, I haven’t touched Saradomin Brews since (seriously, what purpose do they have?)