New Name!

kitnamedit

 

Well I finally changed my name. With the latest name release (I-M) I figured I’d give it a shot and see if I could grab anything that I wanted. So I showed up on Wednesday mid morning with my list of 10 names I was going to attempt for, however, per usual the whole system locked up about 5 minutes before the release. The ingame name change button wasn’t opening and the website name change feature was always crashing. Ten minutes in all the names I wanted were gone except one and surprisingly it seemed as the name went unnoticed. So for 45 minutes I hit refresh repeatedly trying to get my name through the website, but it never worked and nearly an hour later my last name on my list was taken. Disappointed that even after 45 minutes I couldn’t get the name I gave up and logged off.

But curiosity got the best of me and about 30 minutes later I came back and decided to try and find another name I wanted. So I was going through three letter words to see if any were open and stumbled upon ‘Kit’. At the same time I saw on the forums that people were having trouble with Chrome and suggested using a different browser. So I changed browsers and after the third attempt I landed the name.

In the end I’m happy with the new name. Its simplistic, has meaning, and is something new.

It’s coming!

In under a month the gates leading to the Elf City will finally be opened and over a stretch of 2 updates the city will be fully released. Granted, its a massive 2 updates. With so many things to do, train, and explore it’s going to be overwhelming. But don’t worry! We’ll be here to shed some light on the update.

We’ll be writing up a massive guide to the city, best places to skill, cool locations to check out, and all the other little things you might overlook. So if you’re ever lost you know where to look!

Full List of Legacy’s Implementation and Changes

Today marks the release of Legacy, but alongside that comes some global changes to combat and the game in general. Here’s a full list with a brief description.

- New 138 Combat formula

The most noticeable of changes, this is a combat formula build around the pre-EoC combat formula and balancing Ranged and Magic’s contribution. Here’s the formula itself:

New 138 Formula

- Special attacks

Making a return since EoC’s release, these powerful attacks are only available from wielding a specific weapon and using the special attack, costing a specific amount of adrenaline (EoC) or special energy (Legacy). With their implementation comes the removal of weapon passives like godswords, but the specials will more than make up for the removed passives, so don’t panic sell that Saradomin godsword just yet!

- LP change

Instead of armor providing the majority of LP bonuses and Constitution providing 40 LP per level, your Constitution level now provides 100 LP per level and armor LP bonus is kept to a minimum. In fact, only tank armors above level 80 and Nex armor have an LP bonus. Worry not, however, as base max LP will only increase instead of decrease.

- Pre-EoC animations

This is a Legacy-only change, where those using Legacy sees pre-EoC animations. This is visible by all in the same world, indicating who’s using Legacy and who’s not except in EoC-only worlds.

Legacy Update #1

Speaking of…

- EoC/Legacy-only worlds

Some servers will be reclassified as EoC-only or Legacy-only worlds.

Legacy Update #2

- Replacement of critical chance for Strength bonus

All critical-giving bonuses on jewelry and capes are replaced with flat damage boosts. Weapons with critical chance like claws and Korasi’s sword are not getting anything back for their loss, however. “Critical” hit splats now occur if you hit 90%-100% of your max hit in EoC or your max hit in Legacy.

These damage boosts are much more potent than before’s boosts. For example, a full set of power armor will equal aout to 12.5% of the fastest weapons’s damage of that tier, instead of previously being 10%. The armor king of DPS, Void Knight robes, are (allegedly) buffed from 5% to 7.5% extra damage, which can be further increased through power boots.

Finally, abilities that relied on criticals are either slgihtly buffed as compensation or completely lost the effect without any added buffs. For example, instead of Slice giving a 10% bonus chance of hitting a critical hit on the next hit, simply became a harder hit on its own. More information will be below as we go through the ability changes.

Legacy Update #4

Before today…

Legacy Update #3

…today.

- Ability changes

Abilities are also getting reworked for the update. A full list of abilities that are getting changed up is as follows:

Slice: 110%

Wrack/Piercing Shot: 94%/125%

Sonic Wave: 157%

Needle Strike: 157% + 5% damage to next hit

Dazing Shot: 157%

Concentrated Blast: 75% + 82% + 89%

Fury: Same as Concentrated Blast, 5 second cooldown

Snipe: 125-219%, drops protection Prayers

Dragon Breath: Increased range (more reliable), drops protection Prayers

Deadshot: 188% + 313% bleed (same as Massacre with a faster recharge)

Wild Magic: 50-215% x 2

Snapshot: 100-120% + 100-210%

Cleave: 188%

Quake: 188%, bigger defense drain and also an invisible armor drain

Detonate: 6 seconds for maximum damage

Havoc: 125%, 5 second recharge, drops protection Prayers

Decimate: 188%, 7 second recharge

Flurry: 94% x 4

Sever: Debuff shortened to 5 seconds, recharge shortened to 15 seconds

Combust/Fragmentation Shot: 100-188%, x 2 damage if target moves from location

Punish: 94%/125%, recharge shortened to 3 seconds

Dismember: 100-188%, recharge shortened to 15 seconds

Slaughter: Hits 5 times

Overall, Melee is given a direct buff, Ranged stays mostly the same, and Magic is toned down a bit.

That’s all the changes made for today’s update. Hope you all have a great time using this mode!

~ Evil Lucario

Livid Farming and My Road to Completion

So lately, I’ve been doing a lot of Completionist cape related things. Just yesterday, I’ve finished up every single task diary within the game, checking off one of many tasks required for it.

As of now, this is all that is required for me to get my Completionist cape:

Livid

 

Now I’m actually planning on getting 120 Dungeoneering last, but I discovered that Livid Farm is best done before 99 in all stats since it gives ample Farming and Magic experience. So at the moment, I’m doing that.

jagexlauncher 2014-07-02 14-01-07-612

So far, I have three spells unlocked out of the eleven spells. and I’m planning on getting one spell per day, meaning I have over a week left of gameplay to finish up that spreads across over 32 remaining hours.

Ugh. Help me.