Tag Archives: Runescape

How I Got 120… And Why You Should Get One Too

Remember this post? Where I bashed the upcoming 120 (Master) capes? Well, believe it or not, just around that time, the temptation of those capes started to form in the back of my head. Mining has always been a skill I’ve been particularly proud of as it was my first 99 in what is regarded as one of the harder skills. Although it seemed comically impossible, I began to think of what it would be like reaching 120 Mining.

Then, at the end of September, the decision was made. I began to painstakingly learn the process of Barbarian Assault and gathering the golden mining outfit. Soon, I had mastered a few roles in Barbarian Assault and had the privilege of landing myself onto some pro teams (seriously, everyone had comp capes and were hardcore skillers and yet I was the person of choice to fill out the teams, funny how that works). Seren Stones made 120 seem much more achievable and after spending 4 straight months mining 95% of my playing time, I actually did it?!

It was an unforgettable journey and while it did delay any sort of progress (outside of mining) on my account, it was something I was very glad I did. This will sound clique, but it honestly its true, the friendships I made/deepened during the grind for 120 was the best part of it (ok, not going to lie the particles are pretty slick too). I met some amazing new people and deepened previous relationships I have had.

Since then its back to catching up on the past 4 months I’ve missed.

If you are considering going for a 120 yourself, I would encourage you greatly to do so. It takes commitment, but in the long run, its fun. Its fun to see the progress you make over time and not to mention the bragging rights. Also, if you are pushing for a 120, I highly suggest finding someone to do it with, it’ll keep you going and give you a new friend.

If you missed it, here’s a short video on getting my cape: https://www.youtube.com/watch?v=BkMwF6FWeN0

Where I’ve Been – Where I’m Going

New year, new goals.

At the start of 2014 I made a thread on the goals which I would be pushing for in 2014. My how things have changed! And I’m pleased to say I’ve done every one of those goals except the 1,000 forum posts (I’m close though, 803).

2014 Final Stats

 

In 2014 alot of stuff got done, including a 120 (where did that come from?!). But now, lets raise the bar and see if I can get even more done for 2015.

 

-2,000 posts on the RuneScape forums, because why not?

-8 new 99s

-Complete Ritual of the Mahjarrat

-All Player Owned Port skills

-Own duel Ascensions

 

So. What are your goals?

 

Minigame Weekend: The Spoils

Ugh, Minigame Weekend. It was both a blessing and a curse.

Blessing: Double Livid Farm points! Half the time needed to complete! Also Pest Control with doubled Commendation points!
Curse: Bleh. All it is was Livid Farm Weekend – two days spending time at one of the worst, most grindy pieces of content in RuneScape (which is saying a lot considering RuneScape’s stronghold on grinding).

As a result, I have done nothing but Livid Farm since Friday. It had taken me hours and hours of my time (and sleep, no Produce-waste), and yesterday at 4 AM in the morning, I’ve finally achieved it.jagexlauncher 2014-12-14 04-38-12-399

 

Now if you excuse me, I’m going to take a long, long napping from all of that grinding.

~ Evil Lucario

Polls: Where Did They Go?

Have you noticed it? Maybe not, but I certainly have. Over the past few months the Power to the Player polls have been very sparse and far between.

Over the past months the new polls mostly consist of update feedback, while there isn’t anything wrong with that, its the fact that reaction polls are the only polls being put out. Lets take a look, the last poll which wasn’t a reaction poll was on whether or not Ironman accounts should have access to bonus weekends or not. I can’t remember the exact date which it was released but I know it was shortly after the bonus experience weekend–at the beginning of November. So its been about a month and a week since a poll which wasn’t a reaction survey has been released.

To put it in more perspective, over the last 10 polls:

7 of them were reaction surveys

3 of them were ‘diamond’ polls (one of which was a reaction survey)

and only 1 of them was a ‘dragonstone’ poll

 

There’s been so many reaction surveys lately that the polling section is starting to feel like a feedback section. Do players really have that much power when their only poll options are survey related? Not really. So what happened to polls? Why are we stuck with reaction surveys? The fact that we are stuck with reaction surveys doesn’t mean Jagex is dumping the whole ‘Power to the Players’ deal. In fact, they are improving it.

At RuneFest 2014 Jagex stated their new addition to Power to the Players, RuneLabs, all the close details haven’t been released on it yet and it could be another few months until we hear more about it. However, RuneLabs looks to be a new section on the forums where players can post their ideas for RuneScape improvements or additions and other players can vote on these ideas. If an idea receives a large amount of votes it will be sent to the RuneScape team where they will review it before implementing it in the game. Its an interesting process and I’m excited to see how its going to work. Interestingly enough, if you trace the polls back they suddenly lost content (and more surveys were released) right around the time of RuneFest (when they released new information about RuneLabs). It seems like Jagex has wrapped up the Power to the Players for 2014, however, there’s something much bigger coming in 2015. So though the polls may seem to be a bit useless lately Jagex is far from ditching the idea of a more player driven game.

Scape Smart in 2015

Another year in Gielinor has been spent and 2015 quickly approaching us. Because of this, I figured it would be an opportune time to share some of the details about where we’re headed in the coming year. I will admit that this fall has been rather sparse in terms of posts, but I’m glad to say that my busy season is soon ending, which means I get to spend some more time keeping Scape Smart updated. With that said, some of our goals for 2015 are finishing our guide to the entirety of Elf City, guides to every God War Dungeon boss, skill guides, perhaps a few blog series of something, as well as everything else.

With that said, I would like to thank you for sticking around with us for the past few years. Have a good holiday, don’t forget to make some EXP on the side, and drink some eggnog.

 

 

Smart Scaping: Crwys (Farming & Woodcutting)

Location

Players can find the Crwys clan just east of the Tower of Voices.

farmingclan

 

One: Four Magic trees.

Two: Choking Ivy and farming shop.

Three: Bush and herb patch.

Four: Two Yew trees and a bank as well as Memoriam Crystal 08.

Five: Elder tree patch.

Six: A Spirit tree.

Seven: Crate containing Memoriam Crystal 02.

Voice of Seren

When the Voice of Seren is active in the Crwy clan players will receive the following buffs, as well as the city wide buffs.

  • Replaces all Bird’s Nest drops with Crystal Geodes (affected by Tree-Shaking Scrimshaw and Strung Rabbit’s Foot, does NOT require 94 Woodcutting).
  • Chance of attracting a Guthixian Butterfly while checking health of crops.
  • Chance of crops skipping growth stages.

Farming

Adding Elf City to your daily farm runs is highly profitable, as your crops have the chance of skipping growth stages. Players also have access to another Elder tree farming patch and a regular tree patch in the Trahaearn clan. To receive the of the Crwys title players are required to grow an Elder tree and successfully check its health.

Woodcutting

In terms of Woodcutting, some of the best in the game can be found all within Elf City. Only a few clicks away players can find an almost never ending supply of Yew, Ivy, and Magic trees to chop. However, what really makes the deal is the bank chest right next to the woodcutting resources.

Other

In addition to Woodcutting and Farming, players can unlock another Spirit Tree by talking to Glouron with 89 Farming (not boostable). Also Crwys contains 2 Memoriam Crystsals. Finally with 97 Thieving, players can pickpocket Crwys workers for seeds, Supercompost, Brawling Gloves (Firemaking/Woodcutting), as well as other universal loot from Elf workers.

 

See other Elf City Clan guides here.

 

 

Smart Scaping: Trahaearn (Mining & Smithing)

Location 

The Trahaearn clan in Elf City can be found immediately to the east upon entering the gates of the city.

trahaearnmap

One: Five Seren Stone deposits

Two: Eight Gem Rock deposits

Three: Eight Coal deposits, six Mithril deposits, two Runite deposits

Four: Eight Adamantite deposits

Five: Four anvils and one forge

Six: Crate containing Memoriam Crystal 07

Seven: One Tree patch

Low Level Mining

While the focus of Trahaearn is on high level mining, a few options exist for those in the lower levels. Coal mining is very efficient as the bank is closer than the deposit box at Living Rock Caverns and there are enough coal deposits to keep you constantly mining. Even if the player cannot access the Seren Stones they still have a chance of receiving Corrupt Ore while mining the other ores in the clan but only while the Voice of Seren is active. Another great mining option are the gem rocks. Anyone who has access to the city will have the ability to mine the gem rocks. Gem rocks can be very rewarding in more than just one way. Firstly, they provide an easy money source as players have the rare chance of mining an uncut Onyx. In addition, the rocks provide many Spirit Gems which are equipped in the pocket slot to save charms during Summoning training.

At exactly an hour of mining (with no Voice of Seren) this was my gatherings, note that my profit would have been tripled if I had received an Onyx.

1hrofgemsed

In addition I received: 6 Spirit Emeralds, 14 Spirit Rubies, 17 Spirit Sapphires, 5 Spirit Diamonds, and 8 Spirit Dragonstones. I was filling my inventory around every 7 and a half minutes.

All in all, gem rocks aren’t very profitable if you don’t get lucky with an Onyx. However, they have the ability to save you countless charms while summoning.

High Level Mining

By far the biggest draw to the Trahaearn clan is the Seren Stones. Comparable to ivy for miners or Living Rock Caverns, these rocks offer effortless mining and are currently the best in the game for exp rates. While mining Seren Stones, players will receive Corrupt Ore, a stackable resource which can be ‘destroyed’ at a forge for smithing exp. Constantly receiving Corrupt Ore is not a guarantee, instead players will receive it around every two or three successful mines.

Upon mining 100 Corrupt Ore players will receive ‘of the Trahaearn’ tite.

At 99 Mining with a Dragon Pickax I’ve been getting almost exactly 200 Corrupt Ore per hour, regardless of the Voice of Seren. With the Voice of Seren active I received exactly 185k Mining exp, without the Voice of Seren players can expect to average between 100k-120k Mining exp an hour dependent on levels.

With full boost and double exp players can reach upwards of 400k Mining exp an hour! Making it by far the fastest method of training in the game.

Smithing

Exactly 1,500 Corrupt Ore can be smithed per hour, granting a player 225k Smithing exp an hour or 270k Smithing exp if the Voice of Seren is active. This is a great option for Smithing if a player cannot afford other methods, however gathering the ore is slow but provides quality Smithing rates per hour.

After a player has destroyed 100 Corrupt Ore they can speak to Lady Trahaearn located at the Seren Stones to receive a Smithing lamp worth 50k exp.

Thieving

Pick-pocketing from Trahaearn workers can grant players ores, smelted bars, Dwarven Stout, and Brawling Gloves (Smithing & Mining). These rewards are unique to the Trahaearn workers only.

See other Elf City Clan guides here.

Elf City Guides Database

We’ve put together a detailed guides to the city to show you the best skilling spots, hidden content, as well efficiency training. Since this is a massive city its naturally a huge guide which covers everything you need to know, thus its been split into the different clans of the city. Below you’ll find links to each clan held in the city for further detail about them.

Still trying to get into the city? We got a guide for that too.

 

Miscellaneous Content & City Overview

Iorwerth (Melee & Slayer)

Cadarn (Ranged & Magic)

Trahaearn (Mining & Smithing)

Crwys (Farming & Woodcutting)

 

Coming November:

Ithell (Construction & Crafting)

Amlodd (Divination & Summoning)

Hefin (Agility & Prayer)

Meilyer (Dungeoneering & Herblore)

How Degrading Equipment Works

Once players start to level up to the higher level ranges of 70 to even up to 90, they will start to learn to take care of their equipment.

Why? Gear degrading.

Barring some exceptions, every piece of gear above level 70 will degrade from a full charge to 0%, unusable in combat. They all have different ways of degrading however, and this will list them all in one package.

  • Standard degrading

This section covers all of the equipment with the standard usage and degrading rules in the game. These include:

– Torva, Pernix, and Virtus armor
– Drygore weaponry*, Ascension crossbows, seismic wand and singularity, and Noxious weapons
– Virtus wand and book
– Malevolent, vengeful, and merciless kiteshields

The standard rules is that they all last for 10 hours and when fully degraded become unusable and must be repaired before it can be used again. The rest of this section’s description  is standard for all remaining items and groups below unless stated otherwise in their sections.

Degrading also happens on death. If you’re equipping any of these items while dying and you fail to protect it, that item automatically loses 20% charges. However, if it was in your inventory when you died, that item does not degrade. As such, be mindful of what you protect and what not to protect if equipping multiple degradable items.

Once you reach 0% charge, you have two options to repair your gear:

1) Bob in Lumbridge
2) Armor stand in player-owned house

The second option is always the cheaper way, but getting an armor stand requires 55 Construction and a workshop in your house. However, in exchange for that requirement, repairment costs are lowered depending on your Smithing level, which scales up by 0.5% per level. For example, if you have 90 Smithing, repair costs are lowered by 45% (90 * 0.5 = 45), 99 Smithing = 49.5%, and etc.

* Alternatively, chitin scraps bought from the Grand Exchange or using damaged chitin dropped from exiled kalphites on anvils can be used on drygores to repair them, costing 100 scraps per 1% for the mainhand and 50 scraps per 1% for offhand, totaling 15,000 scraps for a full recharge of both weapons combined. Though this method is still not as cheap as 99 Smithing armor stand repairment, it’s still cheaper than Bob’s prices, so therefore at current prices of 176 gp per chitin, it’s best to use them to repair drygores before 83 Smithing.

  • Polypore armor

Polypore armor is made up of fungal, grifolic, and ganodermic armor at level 30, 60, and 75 respectively, They all degrade after 10 hours worth of use like normal, but unlike every other item here on this list, polypore armor turns into a different item after degraded to 0% – mycelium web armor. With a high enough Crafting level that depends on the item itself, you can attach either fungal, grifolic, or ganodermic flakes on the mycelium pieces to turn them into your desired armor piece again. You can even repair partly degraded armor with a fraction of flakes needed to create one from scratch.

  • Dungeoneering rewards

These are made up of two groups: gravite and chaotic.

Gravite are a set of level 55 free-to-play weapons that lasts for 10 hours. Chaotics are members-only level 80 weapons and shields that also last the same amount of time. Nothing too fancy here.

Once degraded as per normal, however, you cannot use it on an armor stand to repair it. Instead, you can take your degraded weapons to the reward trader in Daemonheim. Each recharge from 0% to 100% costs for gravite a choice of either 1,000,000 gp paid or 100,000 gp and 6,500 Dungeoneering tokens, and for chaotics either 2,000,000 gp paid or 200,000 gp and 20,000 tokens.

  • Royal crossbow and Zaryte bow

The royal crossbow and Zaryte bow are level 80 two-handed weapons, which both last for 10 hours of use. However, their repairment and usage differs from the standard rules, which is why these two get their own section.

The royal crossbow, instead of taking it to Bob or an armor stand, must be repaired with royal pieces bought from the Grand Exchange or looted from the Queen Black Dragon. Each piece used recharges by 25% and the same piece may be used consecutively. Currently, the cheapest piece is the royal torsion spring, so buy that. In the grand scheme of things however, they’re all roughly the same price – only differing by an extra 10,000 gp here or there. However, if its degraded to 0%, you must use all four different pieces on them

The Zaryte bow is almost the same as chaotics, but with different degrading. It can fire a total of 60,000 autoattacks. Notice how it’s autoattacks and not abilities. This means that if you use abilities all the time with the bow, you can make it last much longer than the normal 10 hours – with consistent ability use, it can last much longer than even 50 hours worth of combat!

  • Player-owned ports equipment

Player-owned ports gear is the umbrella term for Tetsu, Death Lotus, sea singer’s armor, the Reefwalker’s cape, and the Leviathan ring. They come in two flavors: inferior (tradable and sellable/buyable) and superior (untradable, but higher stats).

Inferior is standard degrading, but instead of being able to be repaired, it degrades to dust, meaning you’ll need to buy another set once yours goes kaput.

Superior is just like chaotics/etc, but it lasts for 12 hours instead of the normal 10. Not much to say here.

  • Level 90 Power armor

These are composed of the malevolent, sirenic, and tectonic armor, along their gloves of razorback gauntlets, Ascension grips, and celestial handwraps. They all degrade to dust, but thankfully it’s not too bad.

Each of these lasts for 60,000 hits taken from beginning to end (yes, even blocks count towards this). This means that if you’re in a combat situation where you’re largely ignored like DPS’ing Vorago or Kalphite King (not as much at KK however because of minion spawns), these pieces of gear can potentially last for a lifetime, extending to the 20-30 hour range or even 50!

Degrade on death is also tweaked. Instead of losing 20%, you only lose 10% of charges. However, losing these charges is still very expensive compared to other degrade-on-death items, so be careful using multiple ones.

  • Barrows equipment

Level 70 weapons and armor from the Barrows minigame, this lasts for roughly 15 hours in combat, which is a higher duration compared to almost every other degrading item.

If you die and fail to protect any Barrows item (even if it was in your inventory!), it will automatically degrade to 0% charge, so be careful if using multiple Barrows sets at once if hybridding. Fairly straightforward otherwise.

  • Ancient Warrior’s Equipment

Like ports gear, there are two versions, if named differently: corrupt and regular.

Corrupt equipment lasts a grand total of 15 minutes before degrading to dust. They do have fairly high levels, as they’re level 65 stats, but they’re completely worthless because of their short warranty.

Normal isn’t that much better. Lasting only an hour before disintegrating, they’re level 78 gear that has Strength bonuses, but they’re outclassed by inferior ports armor simply by virtue of usage.

If you die with these, they don’t degrade on death. However, in a dangerous PvP-situation, they turn into money, which varies depending on the piece dropped. That small benefit does not help their case, however. Avoid using this gear like the plague.

  • Crystal equipment

By equipment, I only mean the bow and shield for now. When attuned crystal weapons come out in Batch 2 of Prifddinas in November, this post will be updated to include them.

Anyway, the crystal bow is a level 70 shortbow that fires self-made arrows, up to a max of 2500 autoattacks before degrading to a tradable crystal seed. Because it only degrades on autoattacks and not abilities, just like the Zaryte bow, the crystal bow can last much longer than 10 hours or so, though not as much as the Zaryte.

The crystal shield is a level 70 Magic shield that, similar to the crystal bow, can take a maximum of 2500 hits before reverting to a crystal seed of its own. However, they don’t degrade on death, so they last a bit longer as a result.

These equipment are very limited, especially the shield, which is already outclassed by the much cheaper at 34k ward of subjugation. They’re a complete skip like Ancient Warrior’s Equipment until attuned crystal weaponry coming in November.

  • Scrimshaws and insignias

Combat pocket items that gives substantial boosts, scrimshaws come from ports and insignias Barbarian Assault with maxed out role of your choice.

Scrimshaws don’t degrade when attacking or getting hit; rather, they run on a timer that goes at the whim of a right-click in the worn equipment screen. You can turn scrimshaws off after at least 10 seconds of initially activating it.

Like the other ports items, there is an inferior and superior version. The inferior version’s timer lasts for 3 hours and superior, in conjunction with a better boost by approximately 30%, lasts 4 hours.

Degrading on death is much, much more penalizing than most other items, however. For both versions, they lose 1 hours of usage per death. In conjunction with both degrading to dust, this could put a major drain on your supplies if you forget too much.

Insignias don’t suffer any degrading on death penalties even when charged, however. Die with them equipped and they don’t suffer any repercussions at all.

 

That covers the topic of degrading. One final thing to note, however: if you’re fighting the Corporeal Beast, nothing about the degrade-on-death mechanics come to play for some strange reason. This means when fighting the Beast, your charges only go down within combat, so don’t worry about protecting the wrong item there.

Regardless, I hope this post taught you the mechanics of degrading armor and how they work. Be careful at combat and good luck!