Tag Archives: 2014

2014 Recap and 2015 Dreams

2014 is over already? Well, that was sudden.

It’s amazing, however. 2014 was probably the time I had the most fun in RuneScape. There was never a time where I didn’t want to log on – I just kept having a lot of fun daily, no matter what happened.

Regardless, 2014 was among the most productive times I had. Here’s a comprehensive list of all of my noteworthy achievements:

• 2400 total level
• Taskmaster unlocked
• Ascension crossbows made
• Maxing out player-owned ports (two sets of all superior items)
• Convincing Mod Pi to make some much-needed improvements to Melee
• Noxious staff bought
• Mastering almost every boss (bar Vorago and RotS)
• Soloed Nex for the first time

And finally…
• Max cape!

It may look a bit focused on combat, but getting 99 in all skills practically makes up for it all that other areas, and that doesn’t touch upon the others like Taskmaster and maxing ports out.

2015, so far, has already been shaping up for a great year. I bought a seismic set to truly have level 90 dual wield weapons, though I had to sell off my noxious staff to buy it. With it, however, I was able to learn how to do Vorago well – bomb tanking, in fact, which is basically being the person who tanks all of Vorago’s Magic attacks. Painful.

What about for 2015 goals? I know I have a bit of big things to achieve, so here’s mine:

• Completionist cape by February or March
• Some skills with 104m XP, notably Magic, Slayer, and Cooking
• Final Boss title
• All noxious weaponry
• Finishing up my collection of hydrix jewelry (reaper necklace)
• Solo Nex two kills a trip
• Solo the Kalphite King
• Master Vorago and RotS killing
• Setting quick records at various bosses (QBD and GWD in particular)
• Get pet forms in all Legiones, QBD, Dagannoth Kings, and Kalphite King

Seems like a lofty goal, but I’m committed to achieving them all. How about you guys? What are your 2015 goals?

~ Evil Lucario

Auras – What to Prioritize

Auras are special equipment from the Loyalty Shop, only bought with Loyalty Points. These Points can only be accumulated through continuous membership, which increase the longer you remain as a member at a time. Some certain auras can also be upgraded to be even more potent, but require even more Loyalty Points in themselves. The problem is for most: which auras should be bought first, given the limited nature of Loyalty Points? Well, this post is just for you to decide what to get.

What do auras do? Well, they’re little benefits that can be equipped and activated as a passive buff to either combat or skilling, depending on the aura itself. They last a certain amount of time, ranging from less than 20 minutes to over 3 hours, again depending on the aura. After the buff wears out, they deactivate and require waiting a few hours until it can be used again. Some auras can also be upgraded to carry even more potent effects with the appropriate Loyalty Points required, as stated before.

Because there’s a wide variety of auras available to all, people may favor different auras over others. As such, this post will be divided in two sections: combat and skilling.

Before I go on, however, I will introduce the aura that should be obtained first before any other, no matter who you are: Jack of Trades (JoT). This aura is basically a Distraction and Diversion (D&D), where once you turn it on, you have 3 hours to gain XP in a certain number of skills, depending on its level. Once you’ve done that, you earn an XP book from Xuan in Varrock Square/Burthorpe or Dilwyn in Prfiddinas. The XP varies depending on the level of your JoT, and at the best JoT aura at the level 80+, you can easily earn around 18k XP for relatively no effort. It may not seem much, but for only a few minutes worth of time, it adds up every day, and that 99 in that skill you hate would be more and more within reach.

If this still doesn’t tickle your fancy and you want to look at the other auras, read on to decide what to truly get.

Combat

There are many great auras for combat, but as a general starting rule, your first picks should be Penance and Vampyrism. Penance restores Prayer for 5% of damage you take. For example, if you get hit by a 1000, 50 Prayer points would be restored. It’s a very potent aura in itself and it can save you multiple doses of Prayer restores. Vampyrism, on the other hand, heals you for 5% of damage you do, up to a cap of 50 LP healed. True, it’s not that great, but combined with Soul Split and other forms of heal-on-hit, it all adds up, and it leads to more health restored over a long period of time. Between those two, Vampyrism should be obtained first because it can help you survive against bosses you normally could not, but Penance is also amazing if you can still manage to evade death at bosses anyway.

Once you’ve got those two auras, pick and choose what you want from here. The list of what I whole-heartedly recommend is Sharpshooter, Runic Accuracy, Invigorate, Inspiration, and Reverence.

Sharpshooter and Runic Accuracy (my personal favorite auras in the game!) are both accuracy-boosting auras for Ranged and Magic respectively. Naturally, if you don’t need extra healing or Prayer from Vampyrism or Penance, these are very good choices to use – unless you have 100% accuracy, of course. They come in four levels, each subsequent level needing more and more Loyalty Points – their boosts are, from worst to best: 3%, 5%, 7%, and 10%. These are best used on bosses where you don’t have much accuracy and use only Ranged or Magic like Vorago, Rise of the Six, and Araxxor. If you’re not an avid bosser that regularly hunts those bosses, you can completely skip out on these auras and not worry at all. Otherwise, these auras will help your combat performance so much more than most other auras.

Invigorate is also another amazing tool for bossing, but for different reasons. After using an Ultimate ability, you save some adrenaline from using it, again varying from what level your Invigorate aura is (ranges from 2.5%, 5%, 7.5%, and 10% adrenaline saved). This also stacks with the ring of vigour, so you can potentially save 20% adrenaline from using an Ultimate ability. Naturally, there are a lot of possibilities to utilize this extra adrenaline. For Slayer and bossing, you can do a ring of vigour switch to Berserk/Death’s Swiftness/Metamorphosis/Sunshine to instantly get 20% adrenaline, so you can reach your Threshold abilities quicker to unleash more hurt on your opponent. As a side note, Pulverize is a Strength ability that normally reduces damage the opponent does by 25% for 30 seconds. However, if you KO something with it, you are instantly refunded 50% adrenaline. With both a ring of vigour and Invigorate, you can instantly get back up to 70% adrenaline KOing something, meaning it’s an extremely powerful ability for only 30% adrenaline. Use this for Slayer with the above Pulverize suggestion and every boss where you utilize damage-boosting Ultimates, which includes all bosses above God Wars Dungeon in difficulty.

Inspiration is a neat little aura that gives you 0.5% adrenaline per attack. That doesn’t seem like much, but think again: that effect counts for multi-hit abilities like Concentrated Blast, Fury, and Fragmentation Shot. This means with the right abilities used, you can refund yourself some free adrenaline for using specific abilities to maximize adrenaline gain. They all add up, and it’s a good alternative to Invigorate. Not to mention, Inspiration doesn’t require any upgrading – it’s stuck at one level, so you don’t need to feed it more Loyalty Points to make it do anything more. Pretty good, but outclassed. Get everything else first.

Reverence slows down Prayer drain and increases the amount of Prayer restored from Prayer restores (Prayer potions and super restores, among more) by 3%, 5%, 7%, or 10%, again depending on the level it’s at. It’s not a bad aura, but it’s just outclassed by Penance. I recommend holding off on buying this until you’ve got everything else you want, as Penance just does a better job at Prayer management. It’s not a bad option when Penance is not available, however.

So in auras from first priority to last in my opinion: Vampyrism > Penance > Supreme Invigorate > Supreme Sharpshooter/Runic Accuracy > Inspiration > Supreme Reverence

Skilling

Now this is where it gets tricky. All of these auras available basically come down to asking you: what skill do you enjoy the most? The list of skills these skilling auras cover is Fishing (Call of the Sea), Hunter (Tracker), Woodcutting (Lumberjack), Mining (Quarrymaster, the one pictured to the left), Farming (Greenfingers), Thieving (Five-finger discount), and Divination (Enrichment). Unlike Sharpshooter and Runic Accuracy and the like which came in four levels, these skilling auras come in five levels, with boosts of 3%, 5%, 7%, 10%, or 15%.

Personally, if I had to get skilling auras, I would get Greenfingers and upgrade  to the highest level. Greenfingers are extremely helpful for herb runs, and allows me to make even more cash from just simple Farming per hour or day. Every little boost helps, especially if its for free. Other skilling auras I would think is good is Call of the Sea for easier rocktail catching for easy money and Five-finger discount for easier Thieving at Prifddinas elves and dwarf traders, again for easy money.

What if you don’t care for those auras, though? Turn no further to Jack of Trades and Wisdom. I already mentioned Jack of Trades as an aura everyone should have, but Wisdom is also a pretty nice aura. It gives 2.5% more XP in all XP-giving activities for 30 minutes. It’s great for squeezing out as much XP as you can, so don’t miss out if you want all the XP you can get.

With all this in mind, I hope you decided which auras to buy and prioritize. Let us know what were your choices as best auras to buy in the comments below! Regardless, happy shopping and killing/skilling!

~ Evil Lucario

Minigame Weekend: The Spoils

Ugh, Minigame Weekend. It was both a blessing and a curse.

Blessing: Double Livid Farm points! Half the time needed to complete! Also Pest Control with doubled Commendation points!
Curse: Bleh. All it is was Livid Farm Weekend – two days spending time at one of the worst, most grindy pieces of content in RuneScape (which is saying a lot considering RuneScape’s stronghold on grinding).

As a result, I have done nothing but Livid Farm since Friday. It had taken me hours and hours of my time (and sleep, no Produce-waste), and yesterday at 4 AM in the morning, I’ve finally achieved it.jagexlauncher 2014-12-14 04-38-12-399

 

Now if you excuse me, I’m going to take a long, long napping from all of that grinding.

~ Evil Lucario

Polls: Where Did They Go?

Have you noticed it? Maybe not, but I certainly have. Over the past few months the Power to the Player polls have been very sparse and far between.

Over the past months the new polls mostly consist of update feedback, while there isn’t anything wrong with that, its the fact that reaction polls are the only polls being put out. Lets take a look, the last poll which wasn’t a reaction poll was on whether or not Ironman accounts should have access to bonus weekends or not. I can’t remember the exact date which it was released but I know it was shortly after the bonus experience weekend–at the beginning of November. So its been about a month and a week since a poll which wasn’t a reaction survey has been released.

To put it in more perspective, over the last 10 polls:

7 of them were reaction surveys

3 of them were ‘diamond’ polls (one of which was a reaction survey)

and only 1 of them was a ‘dragonstone’ poll

 

There’s been so many reaction surveys lately that the polling section is starting to feel like a feedback section. Do players really have that much power when their only poll options are survey related? Not really. So what happened to polls? Why are we stuck with reaction surveys? The fact that we are stuck with reaction surveys doesn’t mean Jagex is dumping the whole ‘Power to the Players’ deal. In fact, they are improving it.

At RuneFest 2014 Jagex stated their new addition to Power to the Players, RuneLabs, all the close details haven’t been released on it yet and it could be another few months until we hear more about it. However, RuneLabs looks to be a new section on the forums where players can post their ideas for RuneScape improvements or additions and other players can vote on these ideas. If an idea receives a large amount of votes it will be sent to the RuneScape team where they will review it before implementing it in the game. Its an interesting process and I’m excited to see how its going to work. Interestingly enough, if you trace the polls back they suddenly lost content (and more surveys were released) right around the time of RuneFest (when they released new information about RuneLabs). It seems like Jagex has wrapped up the Power to the Players for 2014, however, there’s something much bigger coming in 2015. So though the polls may seem to be a bit useless lately Jagex is far from ditching the idea of a more player driven game.

Scape Smart in 2015

Another year in Gielinor has been spent and 2015 quickly approaching us. Because of this, I figured it would be an opportune time to share some of the details about where we’re headed in the coming year. I will admit that this fall has been rather sparse in terms of posts, but I’m glad to say that my busy season is soon ending, which means I get to spend some more time keeping Scape Smart updated. With that said, some of our goals for 2015 are finishing our guide to the entirety of Elf City, guides to every God War Dungeon boss, skill guides, perhaps a few blog series of something, as well as everything else.

With that said, I would like to thank you for sticking around with us for the past few years. Have a good holiday, don’t forget to make some EXP on the side, and drink some eggnog.

 

 

Smart Scaping: Crwys (Farming & Woodcutting)

Location

Players can find the Crwys clan just east of the Tower of Voices.

farmingclan

 

One: Four Magic trees.

Two: Choking Ivy and farming shop.

Three: Bush and herb patch.

Four: Two Yew trees and a bank as well as Memoriam Crystal 08.

Five: Elder tree patch.

Six: A Spirit tree.

Seven: Crate containing Memoriam Crystal 02.

Voice of Seren

When the Voice of Seren is active in the Crwy clan players will receive the following buffs, as well as the city wide buffs.

  • Replaces all Bird’s Nest drops with Crystal Geodes (affected by Tree-Shaking Scrimshaw and Strung Rabbit’s Foot, does NOT require 94 Woodcutting).
  • Chance of attracting a Guthixian Butterfly while checking health of crops.
  • Chance of crops skipping growth stages.

Farming

Adding Elf City to your daily farm runs is highly profitable, as your crops have the chance of skipping growth stages. Players also have access to another Elder tree farming patch and a regular tree patch in the Trahaearn clan. To receive the of the Crwys title players are required to grow an Elder tree and successfully check its health.

Woodcutting

In terms of Woodcutting, some of the best in the game can be found all within Elf City. Only a few clicks away players can find an almost never ending supply of Yew, Ivy, and Magic trees to chop. However, what really makes the deal is the bank chest right next to the woodcutting resources.

Other

In addition to Woodcutting and Farming, players can unlock another Spirit Tree by talking to Glouron with 89 Farming (not boostable). Also Crwys contains 2 Memoriam Crystsals. Finally with 97 Thieving, players can pickpocket Crwys workers for seeds, Supercompost, Brawling Gloves (Firemaking/Woodcutting), as well as other universal loot from Elf workers.

 

See other Elf City Clan guides here.

 

 

Niche Equipment: Part 3

Welcome to Part 3 of Niche Equipment. Throughout the next month, there will be a post every Wednesday, up to a total of four editions of Niche Equiment. So without further ado, here comes the list.

  • Bane ammunition

Specialized ammunition designed for four specific monsters, these give a 30% accuracy boost and a 40%/25% damage boost for autoattacks and abilities respectively. The mosters affected by bane are dragons, abyssal demons, basilisks, and wallasakis. The latter two die easily enough without bane ammunition, but dragonbane and abyssalbane are worth talking about. Dragonbane with royal/Ascension crossbows ensure a 100% hitchance on the Queen Black Dragon and celestial dragons, even on the former’s Melee/Ranged resistant change.

A side note: attaching an offhand thrown weapon above level 60 (blisterwood stakes or Death Lotus darts) boosts bane’s damage above level 90 weapon damage with much higher accuracy. Since it stacks with demon slayer armor assuming abyssalbane, Ranged becomes the best style to use against abyssal demons, while dragonbane remains the best choice for dragons with ungodly accuracy and damage. You trade in a bit of distance to take advantage of it, but it’s a drop in the bucket compared to what you gain.

  • Spirit shields

Level 75 shields of all styles that require 75 Prayer and completion of Summer’s End, these shields have the single best damage reduction effect in the entire game. Being shields, they already provide a 7.5% damage reduction bonus, but it gets even better: they have a passive effect of reducing a further 30% of incoming damage. Unfortunately, that comes at the cost of draining your Prayer points by 6% of the unsoaked damage. In short, it means that if you normally get hit by a 1,000, counting damage reduction from armor and Defence levels, your spirit shield will soak it to 700 damage and drain 42 Prayer points. It all adds up over time, and can cause you to get killed at inopportune times.

Though the level 90 shields from Barrows: Rise of the Six can compete with them just fine, spirit shields just trump them in terms of general use. However, you cannot use Provoke with them on Legacy, so it’s a choice between utility and general survival. Also, the increased damage reduction does not work without the sufficient Prayer points and it drains Prayer fast, so use with caution.

  • Onyx bolts (e)

The most expensive ammunition in the game sitting above 8,800 gp (!!!), these are level 80 bolts with a special passive effect of healing 20% of damage you do randomly. Chances of it increases if you do the Elite Seers’ Village tasks. Though the upfront costs is high, remember that abilities don’t use ammunition, and unlike other enchanted bolts these effects work on abilities. Just be careful in using these for obvious reasons.

  • Vulnerability

One of the single most useful utility-based moves in the game, this spell curses the enemy to take a flat 10% extra damage from every attack for the next minute. To put that in perspective, dual Virtus becomes seismics in damage and seismics become a theoretical level 100 weapon. The true beauty of this is that everyone in a boss fight benefits from this hex. For a few seconds of casting, it means heavily ramped up damage from all party members.

That concludes Part 3 of Niche Equipment. See you next Wednesday for the finale!

How Degrading Equipment Works

Once players start to level up to the higher level ranges of 70 to even up to 90, they will start to learn to take care of their equipment.

Why? Gear degrading.

Barring some exceptions, every piece of gear above level 70 will degrade from a full charge to 0%, unusable in combat. They all have different ways of degrading however, and this will list them all in one package.

  • Standard degrading

This section covers all of the equipment with the standard usage and degrading rules in the game. These include:

– Torva, Pernix, and Virtus armor
– Drygore weaponry*, Ascension crossbows, seismic wand and singularity, and Noxious weapons
– Virtus wand and book
– Malevolent, vengeful, and merciless kiteshields

The standard rules is that they all last for 10 hours and when fully degraded become unusable and must be repaired before it can be used again. The rest of this section’s description  is standard for all remaining items and groups below unless stated otherwise in their sections.

Degrading also happens on death. If you’re equipping any of these items while dying and you fail to protect it, that item automatically loses 20% charges. However, if it was in your inventory when you died, that item does not degrade. As such, be mindful of what you protect and what not to protect if equipping multiple degradable items.

Once you reach 0% charge, you have two options to repair your gear:

1) Bob in Lumbridge
2) Armor stand in player-owned house

The second option is always the cheaper way, but getting an armor stand requires 55 Construction and a workshop in your house. However, in exchange for that requirement, repairment costs are lowered depending on your Smithing level, which scales up by 0.5% per level. For example, if you have 90 Smithing, repair costs are lowered by 45% (90 * 0.5 = 45), 99 Smithing = 49.5%, and etc.

* Alternatively, chitin scraps bought from the Grand Exchange or using damaged chitin dropped from exiled kalphites on anvils can be used on drygores to repair them, costing 100 scraps per 1% for the mainhand and 50 scraps per 1% for offhand, totaling 15,000 scraps for a full recharge of both weapons combined. Though this method is still not as cheap as 99 Smithing armor stand repairment, it’s still cheaper than Bob’s prices, so therefore at current prices of 176 gp per chitin, it’s best to use them to repair drygores before 83 Smithing.

  • Polypore armor

Polypore armor is made up of fungal, grifolic, and ganodermic armor at level 30, 60, and 75 respectively, They all degrade after 10 hours worth of use like normal, but unlike every other item here on this list, polypore armor turns into a different item after degraded to 0% – mycelium web armor. With a high enough Crafting level that depends on the item itself, you can attach either fungal, grifolic, or ganodermic flakes on the mycelium pieces to turn them into your desired armor piece again. You can even repair partly degraded armor with a fraction of flakes needed to create one from scratch.

  • Dungeoneering rewards

These are made up of two groups: gravite and chaotic.

Gravite are a set of level 55 free-to-play weapons that lasts for 10 hours. Chaotics are members-only level 80 weapons and shields that also last the same amount of time. Nothing too fancy here.

Once degraded as per normal, however, you cannot use it on an armor stand to repair it. Instead, you can take your degraded weapons to the reward trader in Daemonheim. Each recharge from 0% to 100% costs for gravite a choice of either 1,000,000 gp paid or 100,000 gp and 6,500 Dungeoneering tokens, and for chaotics either 2,000,000 gp paid or 200,000 gp and 20,000 tokens.

  • Royal crossbow and Zaryte bow

The royal crossbow and Zaryte bow are level 80 two-handed weapons, which both last for 10 hours of use. However, their repairment and usage differs from the standard rules, which is why these two get their own section.

The royal crossbow, instead of taking it to Bob or an armor stand, must be repaired with royal pieces bought from the Grand Exchange or looted from the Queen Black Dragon. Each piece used recharges by 25% and the same piece may be used consecutively. Currently, the cheapest piece is the royal torsion spring, so buy that. In the grand scheme of things however, they’re all roughly the same price – only differing by an extra 10,000 gp here or there. However, if its degraded to 0%, you must use all four different pieces on them

The Zaryte bow is almost the same as chaotics, but with different degrading. It can fire a total of 60,000 autoattacks. Notice how it’s autoattacks and not abilities. This means that if you use abilities all the time with the bow, you can make it last much longer than the normal 10 hours – with consistent ability use, it can last much longer than even 50 hours worth of combat!

  • Player-owned ports equipment

Player-owned ports gear is the umbrella term for Tetsu, Death Lotus, sea singer’s armor, the Reefwalker’s cape, and the Leviathan ring. They come in two flavors: inferior (tradable and sellable/buyable) and superior (untradable, but higher stats).

Inferior is standard degrading, but instead of being able to be repaired, it degrades to dust, meaning you’ll need to buy another set once yours goes kaput.

Superior is just like chaotics/etc, but it lasts for 12 hours instead of the normal 10. Not much to say here.

  • Level 90 Power armor

These are composed of the malevolent, sirenic, and tectonic armor, along their gloves of razorback gauntlets, Ascension grips, and celestial handwraps. They all degrade to dust, but thankfully it’s not too bad.

Each of these lasts for 60,000 hits taken from beginning to end (yes, even blocks count towards this). This means that if you’re in a combat situation where you’re largely ignored like DPS’ing Vorago or Kalphite King (not as much at KK however because of minion spawns), these pieces of gear can potentially last for a lifetime, extending to the 20-30 hour range or even 50!

Degrade on death is also tweaked. Instead of losing 20%, you only lose 10% of charges. However, losing these charges is still very expensive compared to other degrade-on-death items, so be careful using multiple ones.

  • Barrows equipment

Level 70 weapons and armor from the Barrows minigame, this lasts for roughly 15 hours in combat, which is a higher duration compared to almost every other degrading item.

If you die and fail to protect any Barrows item (even if it was in your inventory!), it will automatically degrade to 0% charge, so be careful if using multiple Barrows sets at once if hybridding. Fairly straightforward otherwise.

  • Ancient Warrior’s Equipment

Like ports gear, there are two versions, if named differently: corrupt and regular.

Corrupt equipment lasts a grand total of 15 minutes before degrading to dust. They do have fairly high levels, as they’re level 65 stats, but they’re completely worthless because of their short warranty.

Normal isn’t that much better. Lasting only an hour before disintegrating, they’re level 78 gear that has Strength bonuses, but they’re outclassed by inferior ports armor simply by virtue of usage.

If you die with these, they don’t degrade on death. However, in a dangerous PvP-situation, they turn into money, which varies depending on the piece dropped. That small benefit does not help their case, however. Avoid using this gear like the plague.

  • Crystal equipment

By equipment, I only mean the bow and shield for now. When attuned crystal weapons come out in Batch 2 of Prifddinas in November, this post will be updated to include them.

Anyway, the crystal bow is a level 70 shortbow that fires self-made arrows, up to a max of 2500 autoattacks before degrading to a tradable crystal seed. Because it only degrades on autoattacks and not abilities, just like the Zaryte bow, the crystal bow can last much longer than 10 hours or so, though not as much as the Zaryte.

The crystal shield is a level 70 Magic shield that, similar to the crystal bow, can take a maximum of 2500 hits before reverting to a crystal seed of its own. However, they don’t degrade on death, so they last a bit longer as a result.

These equipment are very limited, especially the shield, which is already outclassed by the much cheaper at 34k ward of subjugation. They’re a complete skip like Ancient Warrior’s Equipment until attuned crystal weaponry coming in November.

  • Scrimshaws and insignias

Combat pocket items that gives substantial boosts, scrimshaws come from ports and insignias Barbarian Assault with maxed out role of your choice.

Scrimshaws don’t degrade when attacking or getting hit; rather, they run on a timer that goes at the whim of a right-click in the worn equipment screen. You can turn scrimshaws off after at least 10 seconds of initially activating it.

Like the other ports items, there is an inferior and superior version. The inferior version’s timer lasts for 3 hours and superior, in conjunction with a better boost by approximately 30%, lasts 4 hours.

Degrading on death is much, much more penalizing than most other items, however. For both versions, they lose 1 hours of usage per death. In conjunction with both degrading to dust, this could put a major drain on your supplies if you forget too much.

Insignias don’t suffer any degrading on death penalties even when charged, however. Die with them equipped and they don’t suffer any repercussions at all.

 

That covers the topic of degrading. One final thing to note, however: if you’re fighting the Corporeal Beast, nothing about the degrade-on-death mechanics come to play for some strange reason. This means when fighting the Beast, your charges only go down within combat, so don’t worry about protecting the wrong item there.

Regardless, I hope this post taught you the mechanics of degrading armor and how they work. Be careful at combat and good luck!

Niche Equipment: Part 2

Welcome to Part 2 of Niche Equipment. Throughout the next month, there will be a post every Wednesday, up to a total of four editions of Niche Equiment. So without further ado, here comes the list.

  • Twisted bird/split dragontooth/demon horn necklaces

These Dungeoneering Prayer necklaces restore Prayer points for bones buried, with better bones unlocked through better necklaces and restoring more Prayer as a result. Twisted bird requires 30 Dungeoneering/Prayer and 8,500 tokens and can only bury normal bones and restore 50 Prayer points. Split dragontooth (60 Dungeoneering/Prayer and 17k tokens) moves up to include big bones and restore 100 points. Demon horn (90 Dungeoneering/Prayer and 35k tokens) caps off with adding dragon, ourg, and frost dragon bones and restore 150 points. This is very helpful for Slayer and almost all God Wars Dungeon to keep up a continuous supply of Prayer without taking a single sip of Prayer restore, if at all.

  • Ring of vigour

This ring, which requires 62 Dungeoneering/Attack and 50k tokens reduces all special attack costs by 10% and also allows 10% extra adrenaline to remain after using an ultimate. That extra adrenaline saved per second and minute means you can get more out of your adrenaline per boss fight. Not much to say here, fairly self-explanatory.

  • Amulet of zealots

A Dungeoneering reward that requires 48 Dungeoneering, Prayer, and 48k tokens, this boosts normal Prayers’ potency. With it equipped, Steel Skin, Ultimate Strength, Ultimate Reflexes, and its equivalents in Ranged and Magic go from a 6% boost to a whopping 16% boost. To compare, Turmoil and its equivalents only boost 10%. However, in doing this, you lose the benefits of Strength bonus on a different amulet and gain a pretty hefty negative Prayer bonus, which can drain at supplies more. Turmoil also carries the benefit of draining the opponent’s stat rating to further close the gap between zealots and Turmoil. Despite those negatives however, using a zealots for combat is still a very good choice for those without 95 Prayer, and can even slightly edge over Turmoil if Soul Split is not viable to use and/or the target is immune to Turmoil drains due to higher accuracy from the better Prayer boosts.

That concludes this week’s Niche Equipment. Come back next Wednesday for more!

~Evil Lucario